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library / src / main / java / org / distorted / library / effect @ 5f76092f

Latest revisions

# Date Author Comment
5f76092f 04/01/2019 11:21 PM Leszek Koltunski

Add (simplified, approximated) shading to the Sink effect, i.e. move the normal vectors.

8fdeecd7 03/29/2019 11:42 PM Leszek Koltunski

Remove unused imports.

f211a191 03/29/2019 09:26 PM Leszek Koltunski

Finish the Rubik app.

4af5bbe6 03/21/2019 03:30 PM Leszek Koltunski

Refactor the 'Generic' app.

dd89c7f4 03/19/2019 01:56 PM Leszek Koltunski

Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.

1d25180f 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

50be8733 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

353f7580 01/11/2019 11:15 PM Leszek Koltunski

Make Distort truly 3D.

7bebb196 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

5e96393c 01/04/2019 12:35 AM Leszek Koltunski

Make the Sink effect fully 3D.

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