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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 62c869ad

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted;
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static boolean mInitialized=false;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int mainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mainProgramH,0);
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    MeshBase.getUniforms(mainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
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      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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    try
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      {
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      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createNormalProgram(Resources resources)
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    {
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    // NORMAL PROGRAM //////////////////////////////////////
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    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
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    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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    try
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      {
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      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int normalProgramH = mNormalProgram.getProgramHandle();
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    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createFullProgram(Resources resources)
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    {
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    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numV = VertexEffect.getAllEnabled();
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    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
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    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
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    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getAllGLSL();
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    String enabledEffectF= "{}";
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    fullVertHeader += "#define PREAPPLY\n";
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    String[] feedback = { "v_Position", "v_endPosition", "v_Inflate" };
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    try
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      {
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      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int fullProgramH = mFullProgram.getProgramHandle();
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    EffectQueue.getUniforms(fullProgramH,3);
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    MeshBase.getUniforms(fullProgramH,3);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createOITProgram(Resources resources)
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    {
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    // MAIN OIT PROGRAM ////////////////////////////////
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    try
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      {
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      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                             enabledEffectV, enabledEffectF, mGLSL, null);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int mainOITProgramH = mMainOITProgram.getProgramHandle();
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    EffectQueue.getUniforms(mainOITProgramH,1);
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    MeshBase.getUniforms(mainOITProgramH,1);
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    mMainOITTextureH    = GLES30.glGetUniformLocation( mainOITProgramH, "u_Texture");
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    mMainOITSizeH       = GLES30.glGetUniformLocation( mainOITProgramH, "u_Size");
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    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mainOITProgramH, "u_numRecords");
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    // OIT CLEAR PROGRAM ////////////////////////////////////
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    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
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    try
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      {
409 b7074bc6 Leszek Koltunski
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
410 bfe45b4a Leszek Koltunski
      }
411
    catch(Exception e)
412
      {
413
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
414
      throw new RuntimeException(e.getMessage());
415
      }
416
417
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
418 b7074bc6 Leszek Koltunski
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
419
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
420
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
421 bfe45b4a Leszek Koltunski
422
    // OIT BUILD PROGRAM ////////////////////////////////////
423
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
424
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
425
426
    try
427
      {
428 b7074bc6 Leszek Koltunski
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
429 bfe45b4a Leszek Koltunski
      }
430
    catch(Exception e)
431
      {
432
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
433
      throw new RuntimeException(e.getMessage());
434
      }
435
436
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
437 b7074bc6 Leszek Koltunski
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
438
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
439
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
440
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
441
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
442
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
443 bfe45b4a Leszek Koltunski
444
    // OIT COLLAPSE PROGRAM ///////////////////////////
445
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
446
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
447
448
    try
449
      {
450 b7074bc6 Leszek Koltunski
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
451 bfe45b4a Leszek Koltunski
      }
452
    catch(Exception e)
453
      {
454
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
455
      throw new RuntimeException(e.getMessage());
456
      }
457
458
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
459 b7074bc6 Leszek Koltunski
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
460
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
461
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
462
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
463 bfe45b4a Leszek Koltunski
464
    // OIT RENDER PROGRAM ///////////////////////////
465
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
466
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
467
468
    try
469
      {
470 b7074bc6 Leszek Koltunski
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
471 bfe45b4a Leszek Koltunski
      }
472
    catch(Exception e)
473
      {
474
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
475
      throw new RuntimeException(e.getMessage());
476
      }
477
478
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
479 b7074bc6 Leszek Koltunski
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
480
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
481
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
482 bfe45b4a Leszek Koltunski
    }
483
484
///////////////////////////////////////////////////////////////////////////////////////////////////
485
486 62c869ad Leszek Koltunski
  private static void displayNormals(float[] projection, MeshBase mesh)
487 bfe45b4a Leszek Koltunski
    {
488 d99fcc9c Leszek Koltunski
    if( mNormalProgram==null )
489
      {
490
      try
491
        {
492
        createNormalProgram(mResources);
493
        }
494
      catch(Exception ex)
495
        {
496
        mListener.distortedException(ex);
497
        return;
498
        }
499
      }
500
501 bfe45b4a Leszek Koltunski
    int num = mesh.getNumVertices();
502
    int tfo = mesh.getTFO();
503
504 62c869ad Leszek Koltunski
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
505 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
506
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
507 7602a827 Leszek Koltunski
    InternalRenderState.switchOffDrawing();
508 b7074bc6 Leszek Koltunski
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
509 7602a827 Leszek Koltunski
    InternalRenderState.restoreDrawing();
510 b7074bc6 Leszek Koltunski
    GLES30.glEndTransformFeedback();
511
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
512 bfe45b4a Leszek Koltunski
513 f046b159 Leszek Koltunski
    mNormalProgram.useProgram();
514 62c869ad Leszek Koltunski
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
515 f046b159 Leszek Koltunski
    mesh.bindTransformAttribs(mNormalProgram);
516 b7074bc6 Leszek Koltunski
    GLES30.glLineWidth(8.0f);
517
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
518 bfe45b4a Leszek Koltunski
    }
519
520 f046b159 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
521
// execute all VertexEffects and adjust all vertices
522
523 07206c71 Leszek Koltunski
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
524 f046b159 Leszek Koltunski
    {
525 d99fcc9c Leszek Koltunski
    if( mFullProgram==null )
526 f046b159 Leszek Koltunski
      {
527 d99fcc9c Leszek Koltunski
      try
528
        {
529
        createFullProgram(mResources);
530
        }
531
      catch(Exception ex)
532
        {
533
        mListener.distortedException(ex);
534
        return;
535
        }
536 f046b159 Leszek Koltunski
      }
537 d99fcc9c Leszek Koltunski
538
    int num = mesh.getNumVertices();
539
    int tfo = mesh.getTFO();
540
541
    mFullProgram.useProgram();
542
    mesh.bindVertexAttribs(mFullProgram);
543
    queue.compute(1);
544
    queue.send(0.0f,3);
545
    mesh.send(3);
546
547
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
548
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
549
    InternalRenderState.switchOffDrawing();
550
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
551
    InternalRenderState.restoreDrawing();
552
    GLES30.glEndTransformFeedback();
553
    mesh.copyTransformToVertex();
554
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
555 f046b159 Leszek Koltunski
    }
556
557 bfe45b4a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
558
559 c90aca24 Leszek Koltunski
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
560 bfe45b4a Leszek Koltunski
    {
561 06ddd60d Leszek Koltunski
    if( mMainOITProgram!=null )
562
      {
563
      EffectQueue[] queues = effects.getQueues();
564 c90aca24 Leszek Koltunski
565 06ddd60d Leszek Koltunski
      EffectQueue.compute(queues, currTime);
566
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
567 bfe45b4a Leszek Koltunski
568 06ddd60d Leszek Koltunski
      mMainOITProgram.useProgram();
569
      GLES30.glUniform1i(mMainOITTextureH, 0);
570
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
571
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
572
      mesh.bindVertexAttribs(mMainOITProgram);
573
      mesh.send(1);
574 bfe45b4a Leszek Koltunski
575 06ddd60d Leszek Koltunski
      float inflate     = mesh.getInflate();
576
      float distance    = surface.mDistance;
577
      float mipmap      = surface.mMipmap;
578
      float[] projection= surface.mProjectionMatrix;
579 bfe45b4a Leszek Koltunski
580 62c869ad Leszek Koltunski
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 1 );
581 06ddd60d Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
582 bfe45b4a Leszek Koltunski
583 06ddd60d Leszek Koltunski
      if( mesh.getShowNormals() )
584
        {
585
        mMainProgram.useProgram();
586
        mesh.send(0);
587 62c869ad Leszek Koltunski
        EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
588
        displayNormals(projection,mesh);
589 06ddd60d Leszek Koltunski
        }
590 bfe45b4a Leszek Koltunski
      }
591
    }
592
593
///////////////////////////////////////////////////////////////////////////////////////////////////
594
595 c90aca24 Leszek Koltunski
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
596 bfe45b4a Leszek Koltunski
    {
597 f046b159 Leszek Koltunski
    if( mMainProgram!=null )
598 f482efa3 Leszek Koltunski
      {
599
      EffectQueue[] queues = effects.getQueues();
600 bfe45b4a Leszek Koltunski
601 f482efa3 Leszek Koltunski
      EffectQueue.compute(queues, currTime);
602
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
603 46b572b5 Leszek Koltunski
604 f482efa3 Leszek Koltunski
      mMainProgram.useProgram();
605
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
606
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
607 36d65d88 Leszek Koltunski
      mesh.send(0);
608 809dcae3 Leszek Koltunski
609 f482efa3 Leszek Koltunski
      float inflate     = mesh.getInflate();
610
      float distance    = surface.mDistance;
611
      float mipmap      = surface.mMipmap;
612
      float[] projection= surface.mProjectionMatrix;
613 809dcae3 Leszek Koltunski
614 62c869ad Leszek Koltunski
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
615 f482efa3 Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
616 bfe45b4a Leszek Koltunski
617 62c869ad Leszek Koltunski
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
618 f482efa3 Leszek Koltunski
      }
619 bfe45b4a Leszek Koltunski
    }
620
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622
623 7602a827 Leszek Koltunski
  static void blitPriv(InternalOutputSurface surface)
624 bfe45b4a Leszek Koltunski
    {
625 f482efa3 Leszek Koltunski
    if( mBlitProgram!=null )
626
      {
627
      mBlitProgram.useProgram();
628 bfe45b4a Leszek Koltunski
629 f482efa3 Leszek Koltunski
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
630
      GLES30.glUniform1i(mBlitTextureH, 0);
631
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
632
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
633
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
634
      }
635 bfe45b4a Leszek Koltunski
    }
636
637
///////////////////////////////////////////////////////////////////////////////////////////////////
638
639 7602a827 Leszek Koltunski
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
640 bfe45b4a Leszek Koltunski
    {
641 f482efa3 Leszek Koltunski
    if( mBlitDepthProgram!=null )
642
      {
643
      mBlitDepthProgram.useProgram();
644
645
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
646
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
647
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
648
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
649
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
650
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
651
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
652
      }
653 bfe45b4a Leszek Koltunski
    }
654
655
///////////////////////////////////////////////////////////////////////////////////////////////////
656 b7074bc6 Leszek Koltunski
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
657 bfe45b4a Leszek Koltunski
658
  private static int printPreviousBuffer()
659
    {
660
    int counter = 0;
661
662 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
663
                                                                GLES30.GL_MAP_READ_BIT);
664 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
665
      {
666
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
667
      counter = atomicIntBuf.get(0);
668
      }
669
    else
670
      {
671 b7074bc6 Leszek Koltunski
      Log.e("effects", "print: failed to map atomic buffer");
672 bfe45b4a Leszek Koltunski
      }
673
674 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
675 bfe45b4a Leszek Koltunski
676
    return counter;
677
    }
678
679
///////////////////////////////////////////////////////////////////////////////////////////////////
680
681
  private static void zeroBuffer()
682
    {
683 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
684 fd836a41 Leszek Koltunski
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
685 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
686
      {
687
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
688
      atomicIntBuf.put(0,0);
689
      }
690
    else
691
      {
692 b7074bc6 Leszek Koltunski
      Log.e("effects", "zero: failed to map atomic buffer");
693 bfe45b4a Leszek Koltunski
      }
694
695 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
696 bfe45b4a Leszek Koltunski
    }
697
698
///////////////////////////////////////////////////////////////////////////////////////////////////
699
// reset atomic counter to 0
700
701
  static int zeroOutAtomic()
702
    {
703
    int counter = 0;
704
705 5f35f1cb Leszek Koltunski
    if( mAtomicCounter==null )
706 bfe45b4a Leszek Koltunski
      {
707 5f35f1cb Leszek Koltunski
      mAtomicCounter = new int[mFBOQueueSize];
708
709
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
710 bfe45b4a Leszek Koltunski
711 5f35f1cb Leszek Koltunski
      for(int i=0; i<mFBOQueueSize; i++)
712 bfe45b4a Leszek Koltunski
        {
713 b7074bc6 Leszek Koltunski
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
714
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
715 bfe45b4a Leszek Koltunski
        zeroBuffer();
716
        }
717
      }
718
719
    // reading the value of the buffer on every frame would slow down rendering by
720 d99fcc9c Leszek Koltunski
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
721 bfe45b4a Leszek Koltunski
    if( mCurrBuffer==0 )
722
      {
723 b7074bc6 Leszek Koltunski
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
724 bfe45b4a Leszek Koltunski
      counter = printPreviousBuffer();
725
      }
726
727 5f35f1cb Leszek Koltunski
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
728 bfe45b4a Leszek Koltunski
729 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
730 bfe45b4a Leszek Koltunski
    zeroBuffer();
731
732
    return counter;
733
    }
734
735
///////////////////////////////////////////////////////////////////////////////////////////////////
736 809dcae3 Leszek Koltunski
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
737 bfe45b4a Leszek Koltunski
738 7602a827 Leszek Koltunski
  static void oitClear(InternalOutputSurface surface, int counter)
739 bfe45b4a Leszek Koltunski
    {
740 d99fcc9c Leszek Koltunski
    if( mOITClearProgram==null )
741 bfe45b4a Leszek Koltunski
      {
742 d99fcc9c Leszek Koltunski
      if( mGLSL>=310 && !mOITCompilationAttempted )
743 f482efa3 Leszek Koltunski
        {
744 d99fcc9c Leszek Koltunski
        mOITCompilationAttempted = true;
745 bfe45b4a Leszek Koltunski
746 d99fcc9c Leszek Koltunski
        try
747
          {
748
          createOITProgram(mResources);
749
          }
750
        catch(Exception ex)
751
          {
752
          mListener.distortedException(ex);
753
          return;
754
          }
755 f482efa3 Leszek Koltunski
        }
756 d99fcc9c Leszek Koltunski
      else
757 f482efa3 Leszek Koltunski
        {
758 d99fcc9c Leszek Koltunski
        return;
759 f482efa3 Leszek Koltunski
        }
760 d99fcc9c Leszek Koltunski
      }
761 bfe45b4a Leszek Koltunski
762 d99fcc9c Leszek Koltunski
    if( mLinkedListSSBO[0]<0 )
763
      {
764
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
765 bfe45b4a Leszek Koltunski
766 d99fcc9c Leszek Koltunski
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
767
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
768
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
769
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
770
771
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
772
      }
773
774
    // See if we have overflown the SSBO in one of the previous frames.
775
    // If yes, assume we need to make the SSBO larger.
776
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
777
778
    if( overflow>1.0f )
779
      {
780
      mBufferSize *= (int)(overflow+1.0f);
781
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
782
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
783
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
784
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
785 f482efa3 Leszek Koltunski
      }
786 d99fcc9c Leszek Koltunski
787
    mOITClearProgram.useProgram();
788
789
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
790
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
791
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
792
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
793
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
794
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
795 bfe45b4a Leszek Koltunski
    }
796
797
///////////////////////////////////////////////////////////////////////////////////////////////////
798
// Pass2 of the OIT algorithm - build per-pixel linked lists.
799
800 7602a827 Leszek Koltunski
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
801 bfe45b4a Leszek Koltunski
    {
802 f482efa3 Leszek Koltunski
    if( mOITBuildProgram!=null )
803
      {
804
      mOITBuildProgram.useProgram();
805
806
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
807
      GLES30.glUniform1i(mOITBuildTextureH, 0);
808
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
809
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
810
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
811
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
812
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
813
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
814
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
815
      }
816 bfe45b4a Leszek Koltunski
    }
817
818
///////////////////////////////////////////////////////////////////////////////////////////////////
819
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
820
821 7602a827 Leszek Koltunski
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
822 bfe45b4a Leszek Koltunski
    {
823 f482efa3 Leszek Koltunski
    if( mOITCollapseProgram!=null )
824
      {
825
      mOITCollapseProgram.useProgram();
826
827
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
828
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
829
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
830
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
831
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
832
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
833
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
834
      }
835 bfe45b4a Leszek Koltunski
    }
836
837
///////////////////////////////////////////////////////////////////////////////////////////////////
838
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
839
840 7602a827 Leszek Koltunski
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
841 bfe45b4a Leszek Koltunski
    {
842 f482efa3 Leszek Koltunski
    if( mOITRenderProgram!=null )
843
      {
844
      mOITRenderProgram.useProgram();
845
846
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
847
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
848
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
849
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
850
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
851
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
852
      }
853 bfe45b4a Leszek Koltunski
    }
854
855
///////////////////////////////////////////////////////////////////////////////////////////////////
856
857
  static void setSSBOSize(float size)
858
    {
859
    mBufferSize = size;
860
    }
861
862 5f35f1cb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
863
864
  static int getQueueSize()
865
    {
866
    return mFBOQueueSize;
867
    }
868
869 edea9cf3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
870
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
871 b7074bc6 Leszek Koltunski
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
872 edea9cf3 Leszek Koltunski
873 5f35f1cb Leszek Koltunski
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
874 edea9cf3 Leszek Koltunski
    {
875 b7074bc6 Leszek Koltunski
    String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
876
    String version = GLES30.glGetString(GLES30.GL_VERSION);
877
    String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
878 edea9cf3 Leszek Koltunski
879 5f35f1cb Leszek Koltunski
    mFBOQueueSize = 1;
880 edea9cf3 Leszek Koltunski
881
    if( vendor.contains("ARM") )
882
      {
883 5f35f1cb Leszek Koltunski
      try
884 edea9cf3 Leszek Koltunski
        {
885 5f35f1cb Leszek Koltunski
        String regex = ".*r(\\d+)p\\d.*";
886
        Pattern pattern = Pattern.compile(regex);
887
        Matcher matcher = pattern.matcher(version);
888
889
        if( matcher.find() )
890
          {
891
          String driverVersion = matcher.group(1);
892
893
          if( driverVersion!=null )
894
            {
895
            int drvVersion = Integer.parseInt(driverVersion);
896
897
            if( drvVersion<22 )
898
              {
899
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
900
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
901
902
              mFBOQueueSize = queueSize;
903
              }
904
            }
905
          }
906
        }
907
      catch(Exception ex)
908
        {
909
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
910 edea9cf3 Leszek Koltunski
        }
911
      }
912
    else if( vendor.contains("Imagination") )
913
      {
914
      if( renderer.contains("GE8") )
915
        {
916 b7074bc6 Leszek Koltunski
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
917 a79650a2 Leszek Koltunski
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
918 edea9cf3 Leszek Koltunski
        }
919
      }
920
    }
921
922 b7074bc6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
923
/**
924
 * Return OpenGL ES version supported by the hardware we are running on.
925 60fdf71d Leszek Koltunski
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
926
 * or 200 (OpenGL ES 2.0)
927 b7074bc6 Leszek Koltunski
 */
928 60fdf71d Leszek Koltunski
  public static int getGLSL()
929 b7074bc6 Leszek Koltunski
    {
930
    return mGLSL;
931
    }
932
933 421c2728 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
934 310e14fb leszek
/**
935
 * Have we called onCreate yet, ie have we initialized the library?
936 1dfc9074 leszek
 * @return <code>true</code> if the library is initialized and ready for action.
937 310e14fb leszek
 */
938
  public static boolean isInitialized()
939 421c2728 Leszek Koltunski
    {
940 55c14a19 Leszek Koltunski
    return mInitialized;
941 421c2728 Leszek Koltunski
    }
942
943 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
944
/**
945 c43abe6c Leszek Koltunski
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
946 432442f9 Leszek Koltunski
 * I.e. best called from GLSurfaceView.onCreate().
947 6a06a912 Leszek Koltunski
 * <p>
948 432442f9 Leszek Koltunski
 * Needs to be called from a thread holding the OpenGL context.
949 5f35f1cb Leszek Koltunski
 *
950 015642fb Leszek Koltunski
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
951 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
952 6a06a912 Leszek Koltunski
 */
953 d99fcc9c Leszek Koltunski
  public static void onCreate(final Context context, final ExceptionListener listener)
954 5f35f1cb Leszek Koltunski
    {
955 d99fcc9c Leszek Koltunski
    onCreate(context,listener,4);
956 5f35f1cb Leszek Koltunski
    }
957
958
///////////////////////////////////////////////////////////////////////////////////////////////////
959
/**
960
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
961
 * I.e. best called from GLSurfaceView.onCreate().
962
 * <p>
963
 * Needs to be called from a thread holding the OpenGL context.
964
 *   
965
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
966 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
967 5f35f1cb Leszek Koltunski
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers.
968
 */
969 d99fcc9c Leszek Koltunski
  public static void onCreate(final Context context, final ExceptionListener listener, int queueSize)
970 d6e94c84 Leszek Koltunski
    {
971 30beb34f Leszek Koltunski
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
972
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
973 b7074bc6 Leszek Koltunski
974
    int glESversion = configurationInfo.reqGlEsVersion;
975
    int major = glESversion >> 16;
976
    int minor = glESversion & 0xff;
977
978 d99fcc9c Leszek Koltunski
    mListener = listener;
979
980 b7074bc6 Leszek Koltunski
    if( major< 3 )
981
      {
982
      mGLSL = 100*major + 10*minor;
983 d99fcc9c Leszek Koltunski
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
984
      mListener.distortedException(ex);
985 b7074bc6 Leszek Koltunski
      }
986
    else
987
      {
988
      mGLSL = (major==3 && minor==0) ? 300 : 310;
989
      }
990
991
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
992
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
993 edea9cf3 Leszek Koltunski
994
    mInitialized = true;
995 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
996 edea9cf3 Leszek Koltunski
997 5f35f1cb Leszek Koltunski
    detectBuggyDriversAndSetQueueSize(queueSize);
998 edea9cf3 Leszek Koltunski
999 0e924ba5 Leszek Koltunski
    EffectMessageSender.startSending();
1000
1001 d99fcc9c Leszek Koltunski
    mResources = context.getResources();
1002 edea9cf3 Leszek Koltunski
1003
    try
1004
      {
1005 d99fcc9c Leszek Koltunski
      createMainProgram();
1006 edea9cf3 Leszek Koltunski
      }
1007
    catch(Exception ex)
1008
      {
1009 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1010 edea9cf3 Leszek Koltunski
      }
1011
1012 f046b159 Leszek Koltunski
    try
1013
      {
1014 d99fcc9c Leszek Koltunski
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1015 f046b159 Leszek Koltunski
      }
1016
    catch(Exception ex)
1017
      {
1018 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1019 a13dde77 Leszek Koltunski
      }
1020
1021 edea9cf3 Leszek Koltunski
    try
1022
      {
1023 b7074bc6 Leszek Koltunski
      PostprocessEffect.createPrograms(mGLSL);
1024 edea9cf3 Leszek Koltunski
      }
1025
    catch(Exception ex)
1026
      {
1027 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1028 edea9cf3 Leszek Koltunski
      }
1029 6a06a912 Leszek Koltunski
    }
1030
1031 05ecc6fe Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1032
/**
1033 78e89fb5 Leszek Koltunski
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1034 05ecc6fe Leszek Koltunski
 * Must be called from Activity.onPause().
1035
 */
1036
  public static void onPause()
1037
    {
1038 7602a827 Leszek Koltunski
    InternalObject.onPause();
1039 0273ef2a Leszek Koltunski
    Dynamic.onPause();
1040 bfe45b4a Leszek Koltunski
    mLinkedListSSBO[0]= -1;
1041 5f35f1cb Leszek Koltunski
    mAtomicCounter = null;
1042 fd836a41 Leszek Koltunski
1043
    mFullProgram        = null;
1044
    mNormalProgram      = null;
1045
    mOITRenderProgram   = null;
1046
    mOITCollapseProgram = null;
1047
    mOITBuildProgram    = null;
1048
    mOITClearProgram    = null;
1049 05ecc6fe Leszek Koltunski
    }
1050
1051 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1052
/**
1053
 * Call this so that the Library can release its internal data structures.
1054
 * Must be called from Activity.onDestroy(). 
1055
 */
1056
  public static void onDestroy()
1057
    {
1058 7602a827 Leszek Koltunski
    InternalObject.onDestroy();
1059
    InternalNodeData.onDestroy();
1060
    InternalMaster.onDestroy();
1061
    InternalOutputSurface.onDestroy();
1062 46b572b5 Leszek Koltunski
    DistortedEffects.onDestroy();
1063 42571056 Leszek Koltunski
    EffectQueue.onDestroy();
1064 26a4e5f6 leszek
    Effect.onDestroy();
1065 07206c71 Leszek Koltunski
    DeferredJobs.onDestroy();
1066 6a06a912 Leszek Koltunski
    EffectMessageSender.stopSending();
1067 f8686932 Leszek Koltunski
1068 55c14a19 Leszek Koltunski
    mInitialized = false;
1069 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
1070
1071
    mNormalProgram     = null;
1072
    mMainOITProgram    = null;
1073
    mMainProgram       = null;
1074
    mFullProgram       = null;
1075
    mOITClearProgram   = null;
1076
    mOITBuildProgram   = null;
1077
    mOITCollapseProgram= null;
1078
    mOITRenderProgram  = null;
1079
    mBlitDepthProgram  = null;
1080
    mBlitProgram       = null;
1081 6a06a912 Leszek Koltunski
    }
1082 bfe45b4a Leszek Koltunski
1083
///////////////////////////////////////////////////////////////////////////////////////////////////
1084
/**
1085
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1086
 * single (InputSurface,MeshBase) combo.
1087
 *
1088
 * @param type {@link EffectType}
1089
 * @return The maximum number of effects of a given type.
1090
 */
1091
  @SuppressWarnings("unused")
1092
  public static int getMax(EffectType type)
1093
    {
1094
    return EffectQueue.getMax(type.ordinal());
1095
    }
1096
1097
///////////////////////////////////////////////////////////////////////////////////////////////////
1098
/**
1099
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1100
 * This can fail if:
1101
 * <ul>
1102
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1103
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1104 7602a827 Leszek Koltunski
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onCreate}. After this
1105 bfe45b4a Leszek Koltunski
 *     time only decreasing the value of 'max' is permitted.
1106
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1107
 * </ul>
1108
 *
1109
 * @param type {@link EffectType}
1110
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1111
 *            than Byte.MAX_VALUE
1112
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1113
 */
1114
  @SuppressWarnings("unused")
1115
  public static boolean setMax(EffectType type, int max)
1116
    {
1117
    return EffectQueue.setMax(type.ordinal(),max);
1118
    }
1119 f8f6d457 leszek
  }