Revision 6720ec85
Added by Leszek Koltunski about 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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115 | 115 |
Log.d(TAG, "Max vectors in vertex shader: "+maxV); |
116 | 116 |
Log.d(TAG, "Max vectors in fragment shader: "+maxF); |
117 | 117 |
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if( Build.FINGERPRINT.startsWith("generic") == false )
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if( Build.FINGERPRINT.contains("generic") == false )
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119 | 119 |
{ |
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int realMaxV = (maxV-11)/4; // adjust this in case of changes to the shaders... |
121 | 121 |
int realMaxF = (maxF- 2)/4; // |
Also available in: Unified diff
Simplify SurfaceViews