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Revision 6720ec85

Added by Leszek Koltunski about 8 years ago

Simplify SurfaceViews

View differences:

src/main/java/org/distorted/library/Distorted.java
115 115
    Log.d(TAG, "Max vectors in vertex shader: "+maxV);
116 116
    Log.d(TAG, "Max vectors in fragment shader: "+maxF);
117 117
    
118
    if( Build.FINGERPRINT.startsWith("generic") == false )
118
    if( Build.FINGERPRINT.contains("generic") == false )
119 119
      {
120 120
      int realMaxV = (maxV-11)/4;   // adjust this in case of changes to the shaders...
121 121
      int realMaxF = (maxF- 2)/4;   //

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