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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class MatrixEffectMove extends MatrixEffect
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{
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private static final String NAME = "MOVE";
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private static final float[] UNITIES = new float[]{0.0f, 0.0f, 0.0f};
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private static final int DIMENSION = 3;
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private static final boolean SUPPORTS_CENTER = false;
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private static final boolean SUPPORTS_REGION = false;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Moves the Object by a (possibly changing in time) vector.
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*
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* @param vector 3-dimensional Data which at any given time will return a Static3D
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* representing the current coordinates of the vector we want to move the Object with.
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*/
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public MatrixEffectMove(Data3D vector)
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{
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super(MOVE,UNITIES,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION,NAME);
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if( vector instanceof Static3D)
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{
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mStatic0 = (Static3D)vector;
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}
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else if ( vector instanceof Dynamic3D )
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{
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mDynamic0 = (Dynamic3D)vector;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean compute(float[] uniforms, int index, long currentDuration, long step )
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{
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if( mDynamic0!=null )
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{
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return mDynamic0.interpolateMain(uniforms,index,currentDuration,step);
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}
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else
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{
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uniforms[index ] = ((Static3D)mStatic0).getX();
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uniforms[index+1] = ((Static3D)mStatic0).getY();
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uniforms[index+2] = ((Static3D)mStatic0).getZ();
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return false;
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}
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}
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}
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