libraryexamples
corrections for glowing.
Bugfix with UniformBlockAssociation
Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
push objectRatio up from TwistyObjectControllable to the last layer.
bugfix in the Library:Before, the mapping of the attributes in various shaders to the MeshBase.bindVertexAttribs() was shaky.In fact incorrect in case of the Preprocess program. Improve that!
major speedup of SolvedObject
Lint
Important bugfix for the shape of concave cubit walls!
add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.
minor
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