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Revision 72ef21f7

Added by Leszek Koltunski almost 4 years ago

Cleanups

View differences:

src/main/java/org/distorted/library/program/FragmentCompilationException.java
24 24
import org.distorted.library.main.DistortedLibrary;
25 25

  
26 26
/**
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 *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
27
 *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
28 28
 *  if compilation of the fragment shader fails for some other reason than too many uniforms.
29 29
 *  <p>
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 *  This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders.
src/main/java/org/distorted/library/program/FragmentUniformsException.java
24 24
import org.distorted.library.main.DistortedLibrary;
25 25

  
26 26
/**
27
 *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
27
 *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
28 28
 *  if compilation of the fragment shader fails because of too many uniforms there, i.e. because
29 29
 *  we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)}
30 30
 *  to too high value.
src/main/java/org/distorted/library/program/LinkingException.java
24 24
import org.distorted.library.main.DistortedLibrary;
25 25

  
26 26
/**
27
 *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
27
 *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
28 28
 *  if linking of the Shaders fails.
29 29
 *  <p>
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 *  Theoretically this should never happen.
src/main/java/org/distorted/library/program/VertexCompilationException.java
24 24
import org.distorted.library.main.DistortedLibrary;
25 25

  
26 26
/**
27
 *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
27
 *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
28 28
 *  if compilation of the vertex shader fails for some other reason than too many uniforms.
29 29
 *  <p>
30 30
 *  This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders.
src/main/java/org/distorted/library/program/VertexUniformsException.java
24 24
import org.distorted.library.main.DistortedLibrary;
25 25

  
26 26
/**
27
 *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
27
 *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
28 28
 *  if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because
29 29
 *  we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)}
30 30
 *  to too high value.

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