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# Date Author Comment
7490d738 03/10/2020 05:39 PM Leszek Koltunski

Fixes for the Projection matrix, FOV.

There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.

e7f85322 03/06/2020 04:50 PM Leszek Koltunski

Progress with of Pyraminx.
Bugfix for joining a single Mesh!

a3a05347 03/05/2020 11:40 AM Leszek Koltunski

Improve setTextureMap.

de53cf3e 03/05/2020 12:39 AM Leszek Koltunski

Make MeshBase.setTextureMap() work.

b35570ad 03/04/2020 10:54 PM Leszek Koltunski

Minor.
Looks like MeshBase.join() actually works.

22e60fba 03/04/2020 08:58 PM Leszek Koltunski

Fix MeshBase.join()
Only upload Mesh Buffers to GPU when we actually use them.

0d4aae88 03/04/2020 12:13 AM Leszek Koltunski

New MeshJoined.
Test app says it's not working - bug in MeshBase.join().

23b733db 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

60945edb 03/03/2020 01:08 PM Leszek Koltunski

Port Listener to the new setStretch-less API.

571aa3fa 03/03/2020 11:43 AM Leszek Koltunski

Convert Projection to not use the depreciated MeshBase.setStretch() API.

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