Project

General

Profile

Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect @ 7b2f81e8

Latest revisions

# Date Author Comment
7b2f81e8 10/07/2021 10:32 PM Leszek Koltunski

Improvements for the new Border effect. Now works, but covers the object - to be corrected.

d58407a8 10/07/2021 03:23 PM Leszek Koltunski

New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.

8d98b65f 10/03/2021 12:40 AM Leszek Koltunski

Move destroying most of statics from onDestroy() earlier, to onPause().

Reason: doing this in onDestroy() is too late, because when we have two activities, and switch between them, first the ending's Activity onPause() is called, then the starting Activity's onResume, then it's onSurfaceCreated(), then we insert all the effects, and only then the ending Activity onDestroy() gets fired off - and this might destroy the already enabled effects, like for example the Programs of the Postprocessing effects.

bff329fb 07/13/2021 02:03 PM Leszek Koltunski

Copy constructors for the Statics.

835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

5ec42229 04/24/2021 12:12 AM Leszek Koltunski

Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.

7958d843 04/23/2021 10:13 PM Leszek Koltunski

MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!

97b6c85e 02/23/2021 09:54 PM Leszek Koltunski

Bugfixes as a result of the Samsung Galaxy J4+ investigation:

1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.
2) lower the default max number of vertex effects to 30....

2b7d2abb 01/13/2021 12:21 PM Leszek Koltunski

Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.

de77a6c5 01/09/2021 11:49 PM Leszek Koltunski

Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.

View revisions

Also available in: Atom