libraryexamples
Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
Progress with Vertex3D
Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.
- Javadoc for EffectNames- make Matrix effects consistent with the rest (center of effect as last parameter!)- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)
Major push towards simplifying DistortedObject's public API.Beginning of work on VERTEX Effects - does not compile ATM!
Major push towards simplifying DistortedObject's public API.All Fragment effects are using the new API - the 'DataND' marker interfaces.
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