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# Date Author Comment
7cf57d72 05/04/2017 10:36 PM Leszek Koltunski

This version appears to be fully working on Nexus 5X (it transfers back all the vertices and, if there are no vertex effects, the vertices transferred back are identical to the ones passed).

This however crashes with GL_INVALID_OPERATION during glDrawArrays() when run on Nexus 4.

e78a30fd 05/04/2017 02:21 PM Leszek Koltunski

Progress with Transform Feedback.

226144d0 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

42571056 05/03/2017 04:22 PM Leszek Koltunski

Preparation for Transfer Feedback: Convert the meshes from client-side to VBOs.

f8f6d457 05/02/2017 09:59 PM Leszek Koltunski

Minimize differences from master branch.

4782b4e6 05/02/2017 03:22 PM Leszek Koltunski

Progress with moving the Transform Feedback functionality from the APP to the library.

f75acb8c 05/02/2017 01:00 PM Leszek Koltunski

Remember the URL with Transform Feedback example.

7c6d11c8 04/28/2017 03:41 PM Leszek Koltunski

Do not change postprocessing Quality mid-render but go through the Master.

885d424a 04/27/2017 10:47 PM Leszek Koltunski

Minor.

472e51e1 04/27/2017 04:06 PM Leszek Koltunski

Minor.

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