libraryexamples
Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save.
Attempt to bring DTexture and DFramebuffer closer together.
Minor.
Speed up ObjectTree: we no longer have to traverse the whole tree before rendering to mark everything as not-rendered-yet.
Change of API in DistortedFramebuffer.
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Minor
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