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# Date Author Comment
86eb00a9 01/06/2017 11:27 PM Leszek Koltunski

Initial version of the first post-processing effect - BLUR - ready for the first app!

47d838ca 01/06/2017 05:20 PM Leszek Koltunski

NUM_POSTPROCESS corectly #defined now.

c638c1b0 01/06/2017 01:46 PM Leszek Koltunski

Further progress with Postprocessing. Now the missing bits are:

- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.

e2b2d95f 01/06/2017 12:26 AM Leszek Koltunski

Minor.

d6e94c84 01/05/2017 02:23 AM Leszek Koltunski

progress with Postprocessing.

8337fa41 01/04/2017 10:17 PM Leszek Koltunski

Fix issues with the DEPTH attachment to DistortedFramebuffer.

8c327653 01/04/2017 05:57 PM Leszek Koltunski

First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.

05403bba 01/03/2017 09:59 PM Leszek Koltunski

rename all the 'grid' variables to 'mesh'.

26df012c 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

e7a20702 12/19/2016 09:59 PM Leszek Koltunski

Simplify DistortedTexture.

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