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# Date Author Comment
8aac2acc 06/24/2016 11:07 AM Leszek Koltunski

minor

0318e7e3 06/24/2016 11:05 AM Leszek Koltunski

Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.

42e62272 06/23/2016 01:33 PM Leszek Koltunski

Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)

e8c81a8e 06/22/2016 11:21 AM Leszek Koltunski

Cleanup, consistent variable names, minor details.

5fd28c26 06/22/2016 12:21 AM Leszek Koltunski

Further progress with SenderThread: make it possible to actually exit the thread on app exit.

6613266b 06/22/2016 12:12 AM Leszek Koltunski

Major: the MessageSender thread used to be running all the time in a tight loop!!

e25d0dde 06/21/2016 11:13 PM Leszek Koltunski

Additional Javadoc stuff.

0df17fad 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

015642fb 06/21/2016 10:06 AM Leszek Koltunski

Cleanup.

3a35681a 06/20/2016 11:51 PM Leszek Koltunski

Bugfix: send EFFECT_REMOVED to all Listeners from EffectQueue.abortAll() !

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