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library / src / main / java / org / distorted / library / main / DistortedEffects.java @ 8bfefd68

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.content.res.Resources;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.program.DistortedProgram;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class containing Matrix, Vertex, Fragment and Postprocessing effect queues.
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 * <p>
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 * The queues hold actual effects to be applied to a given (InputSurface,MeshBase) combo.
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 */
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public class DistortedEffects
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  {
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalMVPMatrixH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter = new int[Distorted.FBO_QUEUE_SIZE];
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++)  mAtomicCounter[i] = -1;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// END PROGRAMS //////
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  private static long mNextID =0;
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  private long mID;
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  private EffectQueueMatrix mM;
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  private EffectQueueFragment mF;
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  private EffectQueueVertex mV;
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  private EffectQueuePostprocess mP;
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  private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void createPrograms(Resources resources)
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= Distorted.GLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= Distorted.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    //android.util.Log.e("Effects", "vertHeader= "+mainVertHeader);
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    //android.util.Log.e("Effects", "fragHeader= "+mainFragHeader);
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    //android.util.Log.e("Effects", "enabledV= "+enabledEffectV);
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    //android.util.Log.e("Effects", "enabledF= "+enabledEffectF);
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                          enabledEffectV, enabledEffectF, Distorted.GLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int mainProgramH = mMainProgram.getProgramHandle();
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    EffectQueueFragment.getUniforms(mainProgramH,0);
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    EffectQueueVertex.getUniforms(mainProgramH,0);
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    EffectQueueMatrix.getUniforms(mainProgramH,0);
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    mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
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      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES31.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES31.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
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    try
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      {
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      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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    // NORMAL PROGRAM //////////////////////////////////////
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    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
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    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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    try
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      {
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      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, Distorted.GLSL_VERSION, Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int normalProgramH = mNormalProgram.getProgramHandle();
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    mNormalMVPMatrixH  = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void createProgramsOIT(Resources resources)
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    {
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    // MAIN OIT PROGRAM ////////////////////////////////
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= Distorted.GLSL_VERSION +
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                           ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") +
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                           ("#define OIT\n");
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    String mainFragHeader= Distorted.GLSL_VERSION +
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                           ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
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                           ("#define OIT\n");
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    try
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      {
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      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                             enabledEffectV, enabledEffectF, Distorted.GLSL, null);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int mainOITProgramH = mMainOITProgram.getProgramHandle();
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    EffectQueueFragment.getUniforms(mainOITProgramH,1);
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    EffectQueueVertex.getUniforms(mainOITProgramH,1);
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    EffectQueueMatrix.getUniforms(mainOITProgramH,1);
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    mMainOITTextureH    = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture");
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    mMainOITSizeH       = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size");
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    mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords");
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    // OIT CLEAR PROGRAM ////////////////////////////////////
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    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
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    try
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      {
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      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
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    mOITClearDepthH        = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth");
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    mOITClearTexCorrH      = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
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    mOITClearSizeH         = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size");
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    // OIT BUILD PROGRAM ////////////////////////////////////
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    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
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    try
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      {
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      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
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    mOITBuildTextureH      = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture");
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    mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
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    mOITBuildDepthH        = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth");
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    mOITBuildTexCorrH      = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
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    mOITBuildSizeH         = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size");
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    mOITBuildNumRecordsH   = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
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    // OIT COLLAPSE PROGRAM ///////////////////////////
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    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
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    try
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      {
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      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
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    mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
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    mOITCollapseDepthH        = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
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    mOITCollapseTexCorrH      = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
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    mOITCollapseSizeH         = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size");
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    // OIT RENDER PROGRAM ///////////////////////////
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    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
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    try
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      {
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      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
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    mOITRenderDepthH        = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth");
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    mOITRenderTexCorrH      = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
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    mOITRenderSizeH         = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeEffectLists(DistortedEffects d, int flags)
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    {
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    if( (flags & Distorted.CLONE_MATRIX) != 0 )
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      {
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      mM = d.mM;
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      matrixCloned = true;
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      }
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    else
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      {
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      mM = new EffectQueueMatrix(mID);
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      matrixCloned = false;
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      }
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    if( (flags & Distorted.CLONE_VERTEX) != 0 )
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      {
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      mV = d.mV;
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      vertexCloned = true;
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      }
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    else
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      {
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      mV = new EffectQueueVertex(mID);
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      vertexCloned = false;
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      }
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    if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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      {
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      mF = d.mF;
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      fragmentCloned = true;
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      }
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    else
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      {
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      mF = new EffectQueueFragment(mID);
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      fragmentCloned = false;
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      }
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    if( (flags & Distorted.CLONE_POSTPROCESS) != 0 )
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      {
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      mP = d.mP;
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      postprocessCloned = true;
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      }
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    else
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      {
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      mP = new EffectQueuePostprocess(mID);
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      postprocessCloned = false;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  EffectQueuePostprocess getPostprocess()
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    {
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    return mP;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void newNode(DistortedNode node)
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    {
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    mP.newNode(node);
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    }
420
421 c43abe6c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
422
423
  void removeNode(DistortedNode node)
424
    {
425
    mP.removeNode(node);
426
    }
427
428 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
429 c90b9e01 Leszek Koltunski
430 715e7726 Leszek Koltunski
  private void displayNormals(MeshBase mesh)
431 c90b9e01 Leszek Koltunski
    {
432 6c00149d Leszek Koltunski
    int num = mesh.getNumVertices();
433 da681e7e Leszek Koltunski
    int tfo = mesh.getTFO();
434 6c00149d Leszek Koltunski
435 da681e7e Leszek Koltunski
    GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
436 e6519ac8 Leszek Koltunski
    GLES31.glBeginTransformFeedback( GLES31.GL_POINTS);
437 604b2899 Leszek Koltunski
    DistortedRenderState.switchOffDrawing();
438 6c00149d Leszek Koltunski
    GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num );
439 604b2899 Leszek Koltunski
    DistortedRenderState.restoreDrawing();
440 e6519ac8 Leszek Koltunski
    GLES31.glEndTransformFeedback();
441
    GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
442 604b2899 Leszek Koltunski
443 3fc9327a Leszek Koltunski
    mNormalProgram.useProgram();
444 e6519ac8 Leszek Koltunski
    GLES31.glUniformMatrix4fv(mNormalMVPMatrixH, 1, false, mM.getMVP() , 0);
445 da681e7e Leszek Koltunski
    mesh.bindTransformAttribs(mNormalProgram);
446 e6519ac8 Leszek Koltunski
    GLES31.glLineWidth(8.0f);
447 6c00149d Leszek Koltunski
    GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num);
448 c90b9e01 Leszek Koltunski
    }
449 1aedf874 leszek
450 c1a38ba3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
451
452 8e88389e Leszek Koltunski
  void send(float halfX, float halfY, float halfZ, float marginInPixels, DistortedOutputSurface surface, int variant)
453 a13dde77 Leszek Koltunski
    {
454 8e88389e Leszek Koltunski
    float inflate=0.0f;
455
456
    mM.send(surface,halfX,halfY,halfZ,variant);
457
458
    if( marginInPixels!=0.0f )
459
      {
460
      inflate = mM.magnify(surface,halfX,halfY,halfZ,marginInPixels);
461
      }
462
463 7a5e538a Leszek Koltunski
    mV.send(inflate,variant);
464 a13dde77 Leszek Koltunski
    }
465
466
///////////////////////////////////////////////////////////////////////////////////////////////////
467
468 715e7726 Leszek Koltunski
  void drawPrivOIT(float halfW, float halfH, MeshBase mesh, DistortedOutputSurface surface, long currTime)
469 c1a38ba3 Leszek Koltunski
    {
470 6c00149d Leszek Koltunski
    float halfZ = halfW*mesh.getZFactor();
471 c1a38ba3 Leszek Koltunski
472
    mM.compute(currTime);
473
    mV.compute(currTime,halfW,halfH,halfZ);
474 b24e4719 Leszek Koltunski
    mF.compute(currTime,halfW,halfH,halfZ);
475 c1a38ba3 Leszek Koltunski
    mP.compute(currTime);
476
477
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
478
479
    mMainOITProgram.useProgram();
480
    GLES31.glUniform1i(mMainOITTextureH, 0);
481
    GLES31.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
482 acb44099 Leszek Koltunski
    GLES31.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
483 c1a38ba3 Leszek Koltunski
484 da681e7e Leszek Koltunski
    mesh.bindVertexAttribs(mMainOITProgram);
485 c1a38ba3 Leszek Koltunski
486 7a5e538a Leszek Koltunski
    float inflate = mesh.getInflate();
487
488
    mM.send(surface,halfW,halfH,halfZ,1);
489
    mV.send(inflate,1);
490 86c352e0 Leszek Koltunski
    mF.send(1);
491 c1a38ba3 Leszek Koltunski
492 6c00149d Leszek Koltunski
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
493 c1a38ba3 Leszek Koltunski
494 6c00149d Leszek Koltunski
    if( mesh.getShowNormals() )
495 99730f26 Leszek Koltunski
      {
496
      mMainProgram.useProgram();
497 7a5e538a Leszek Koltunski
      mM.send(surface,halfW,halfH,halfZ,0);
498
      mV.send(inflate,0);
499 99730f26 Leszek Koltunski
      mF.send(0);
500
      displayNormals(mesh);
501
      }
502 c1a38ba3 Leszek Koltunski
    }
503
504 c90b9e01 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
505
506 715e7726 Leszek Koltunski
  void drawPriv(float halfW, float halfH, MeshBase mesh, DistortedOutputSurface surface, long currTime)
507 d425545a Leszek Koltunski
    {
508 6c00149d Leszek Koltunski
    float halfZ = halfW*mesh.getZFactor();
509 638b5b5c leszek
510 8fbd0237 Leszek Koltunski
    mM.compute(currTime);
511
    mV.compute(currTime,halfW,halfH,halfZ);
512 b24e4719 Leszek Koltunski
    mF.compute(currTime,halfW,halfH,halfZ);
513 1149be8f leszek
    mP.compute(currTime);
514 8fbd0237 Leszek Koltunski
515 e6519ac8 Leszek Koltunski
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
516 d6e94c84 Leszek Koltunski
517 b9798977 leszek
    mMainProgram.useProgram();
518 e6519ac8 Leszek Koltunski
    GLES31.glUniform1i(mMainTextureH, 0);
519 12f45260 Leszek Koltunski
520 da681e7e Leszek Koltunski
    mesh.bindVertexAttribs(mMainProgram);
521 cab7c165 Leszek Koltunski
522 7a5e538a Leszek Koltunski
    mM.send(surface,halfW,halfH,halfZ,0);
523
    mV.send( mesh.getInflate(),0);
524 86c352e0 Leszek Koltunski
    mF.send(0);
525 42571056 Leszek Koltunski
526 6c00149d Leszek Koltunski
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
527 c90b9e01 Leszek Koltunski
528 6c00149d Leszek Koltunski
    if( mesh.getShowNormals() ) displayNormals(mesh);
529 d425545a Leszek Koltunski
    }
530 6a06a912 Leszek Koltunski
531
///////////////////////////////////////////////////////////////////////////////////////////////////
532 7266d8ef Leszek Koltunski
/**
533
 * Only for use by the library itself.
534
 *
535
 * @y.exclude
536
 */
537
  public static void blitPriv(DistortedOutputSurface surface)
538 d425545a Leszek Koltunski
    {
539 c1e24646 leszek
    mBlitProgram.useProgram();
540
541 e6519ac8 Leszek Koltunski
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
542
    GLES31.glUniform1i(mBlitTextureH, 0);
543
    GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
544
    GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
545
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
546 d425545a Leszek Koltunski
    }
547 7170e4eb leszek
548 97020807 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
549
550
  static void blitDepthPriv(DistortedOutputSurface surface, float corrW, float corrH)
551
    {
552
    mBlitDepthProgram.useProgram();
553
554
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
555
    GLES31.glUniform1i(mBlitDepthTextureH, 0);
556
    GLES31.glUniform1i(mBlitDepthDepthTextureH, 1);
557
    GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
558
    GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
559
    GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
560
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
561
    }
562
563 375b3950 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
564
565 12f9e4bb Leszek Koltunski
  private static int printPreviousBuffer()
566 375b3950 Leszek Koltunski
    {
567 12f9e4bb Leszek Koltunski
    int counter = 0;
568
569
    ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
570
                                                                GLES31.GL_MAP_READ_BIT);
571
    if( atomicBuf!=null )
572
      {
573
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
574
      counter = atomicIntBuf.get(0);
575
      }
576
    else
577 acb44099 Leszek Koltunski
      {
578 12f9e4bb Leszek Koltunski
      android.util.Log.e("effects", "print: failed to map atomic buffer");
579 acb44099 Leszek Koltunski
      }
580
581 12f9e4bb Leszek Koltunski
    GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
582 375b3950 Leszek Koltunski
583 12f9e4bb Leszek Koltunski
    return counter;
584
    }
585
586
///////////////////////////////////////////////////////////////////////////////////////////////////
587
588
  private static void zeroBuffer()
589
    {
590 375b3950 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
591 12f9e4bb Leszek Koltunski
        GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
592 375b3950 Leszek Koltunski
    if( atomicBuf!=null )
593
      {
594
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
595 c92d84ec Leszek Koltunski
      atomicIntBuf.put(0,0);
596 375b3950 Leszek Koltunski
      }
597
    else
598
      {
599 12f9e4bb Leszek Koltunski
      android.util.Log.e("effects", "zero: failed to map atomic buffer");
600 375b3950 Leszek Koltunski
      }
601
602
    GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
603 12f9e4bb Leszek Koltunski
    }
604
605
///////////////////////////////////////////////////////////////////////////////////////////////////
606
// reset atomic counter to 0
607
608
  static int zeroOutAtomic()
609
    {
610
    int counter = 0;
611
612
    if( mAtomicCounter[0]<0 )
613
      {
614
      GLES31.glGenBuffers(Distorted.FBO_QUEUE_SIZE,mAtomicCounter,0);
615
616
      for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++)
617
        {
618
        GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
619
        GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW);
620
        zeroBuffer();
621
        }
622
      }
623
624
    // reading the value of the buffer on every frame would slow down rendering by
625
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
626
    if( mCurrBuffer==0 )
627
      {
628
      GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
629
      counter = printPreviousBuffer();
630
      }
631
632
    if( ++mCurrBuffer>=Distorted.FBO_QUEUE_SIZE ) mCurrBuffer = 0;
633
634
    GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
635
    zeroBuffer();
636
637
    return counter;
638 375b3950 Leszek Koltunski
    }
639
640 7170e4eb leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
641 56c6ca24 Leszek Koltunski
// Pass1 of the OIT algorithm. Clear per-pixel head-poiners.
642
643 12f9e4bb Leszek Koltunski
  static void oitClear(DistortedOutputSurface surface, int counter)
644 56c6ca24 Leszek Koltunski
    {
645 acb44099 Leszek Koltunski
    if( mLinkedListSSBO[0]<0 )
646
      {
647
      GLES31.glGenBuffers(1,mLinkedListSSBO,0);
648 12f9e4bb Leszek Koltunski
649
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
650 acb44099 Leszek Koltunski
      GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
651
      GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
652 12f9e4bb Leszek Koltunski
      GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
653
654 acb44099 Leszek Koltunski
      GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
655 12f9e4bb Leszek Koltunski
      }
656
657
    // See if we have overflown the SSBO in one of the previous frames.
658
    // If yes, assume we need to make the SSBO larger.
659
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
660
661
    if( overflow>1.0f )
662
      {
663
      //android.util.Log.e("effects", "previous frame rendered "+counter+
664
      //                   " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space");
665
666
      mBufferSize *= (int)(overflow+1.0f);
667
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
668
      GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
669
      GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
670 acb44099 Leszek Koltunski
      GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
671
      }
672
673 56c6ca24 Leszek Koltunski
    mOITClearProgram.useProgram();
674
675
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
676
    GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
677
    GLES31.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
678 344ac0e4 Leszek Koltunski
    GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
679 56c6ca24 Leszek Koltunski
    GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
680
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
681
    }
682
683
///////////////////////////////////////////////////////////////////////////////////////////////////
684
// Pass2 of the OIT algorithm - build per-pixel linked lists.
685 7170e4eb leszek
686 56c6ca24 Leszek Koltunski
  static void oitBuild(DistortedOutputSurface surface, float corrW, float corrH)
687 7170e4eb leszek
    {
688 56c6ca24 Leszek Koltunski
    mOITBuildProgram.useProgram();
689 7170e4eb leszek
690 e6519ac8 Leszek Koltunski
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
691 56c6ca24 Leszek Koltunski
    GLES31.glUniform1i(mOITBuildTextureH, 0);
692
    GLES31.glUniform1i(mOITBuildDepthTextureH, 1);
693
    GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
694 344ac0e4 Leszek Koltunski
    GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
695 acb44099 Leszek Koltunski
    GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
696 56c6ca24 Leszek Koltunski
    GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
697
    GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
698 e6519ac8 Leszek Koltunski
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
699 8777ce17 Leszek Koltunski
    }
700
701
///////////////////////////////////////////////////////////////////////////////////////////////////
702 33f59f22 Leszek Koltunski
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
703
704
  static void oitCollapse(DistortedOutputSurface surface, float corrW, float corrH)
705
    {
706
    mOITCollapseProgram.useProgram();
707
708
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
709
    GLES31.glUniform1i(mOITCollapseDepthTextureH, 1);
710
    GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
711 344ac0e4 Leszek Koltunski
    GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
712 33f59f22 Leszek Koltunski
    GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
713
    GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
714
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
715
    }
716
717
///////////////////////////////////////////////////////////////////////////////////////////////////
718
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
719 8777ce17 Leszek Koltunski
720 56c6ca24 Leszek Koltunski
  static void oitRender(DistortedOutputSurface surface, float corrW, float corrH)
721 8777ce17 Leszek Koltunski
    {
722 56c6ca24 Leszek Koltunski
    mOITRenderProgram.useProgram();
723 8777ce17 Leszek Koltunski
724
    GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
725 56c6ca24 Leszek Koltunski
    GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
726 344ac0e4 Leszek Koltunski
    GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
727 56c6ca24 Leszek Koltunski
    GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
728
    GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
729 8777ce17 Leszek Koltunski
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
730 7170e4eb leszek
    }
731
732 cee0369a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
733
734 8e34674e Leszek Koltunski
  private void releasePriv()
735 d425545a Leszek Koltunski
    {
736 344ac0e4 Leszek Koltunski
    if( !matrixCloned      ) mM.abortAll(false);
737
    if( !vertexCloned      ) mV.abortAll(false);
738
    if( !fragmentCloned    ) mF.abortAll(false);
739
    if( !postprocessCloned ) mP.abortAll(false);
740 d425545a Leszek Koltunski
741 4e2382f3 Leszek Koltunski
    mM = null;
742
    mV = null;
743
    mF = null;
744 80b3acf6 Leszek Koltunski
    mP = null;
745 8e34674e Leszek Koltunski
    }
746
747 1942537e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
748
749 78e89fb5 Leszek Koltunski
  static void onPause()
750 1942537e Leszek Koltunski
    {
751 8777ce17 Leszek Koltunski
    mLinkedListSSBO[0]= -1;
752 12f9e4bb Leszek Koltunski
753
    for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1;
754 1942537e Leszek Koltunski
    }
755
756 78e89fb5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
757
758
  static void onDestroy()
759
    {
760
    mNextID =  0;
761
    }
762
763 12f9e4bb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
764
765
  static void setSSBOSize(float size)
766
    {
767
    mBufferSize = size;
768
    }
769
770 8e34674e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
771
// PUBLIC API
772 ada90d33 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
773 d425545a Leszek Koltunski
/**
774 4e2382f3 Leszek Koltunski
 * Create empty effect queue.
775 d425545a Leszek Koltunski
 */
776 421c2728 Leszek Koltunski
  public DistortedEffects()
777 d425545a Leszek Koltunski
    {
778 c7da4e65 leszek
    mID = ++mNextID;
779 4e2382f3 Leszek Koltunski
    initializeEffectLists(this,0);
780 d425545a Leszek Koltunski
    }
781 ada90d33 Leszek Koltunski
782
///////////////////////////////////////////////////////////////////////////////////////////////////
783 d425545a Leszek Koltunski
/**
784 4e2382f3 Leszek Koltunski
 * Copy constructor.
785 d425545a Leszek Koltunski
 * <p>
786
 * Whatever we do not clone gets created just like in the default constructor.
787
 *
788
 * @param dc    Source object to create our object from
789
 * @param flags A bitmask of values specifying what to copy.
790 e6ab30eb Leszek Koltunski
 *              For example, CLONE_VERTEX | CLONE_MATRIX.
791 d425545a Leszek Koltunski
 */
792 421c2728 Leszek Koltunski
  public DistortedEffects(DistortedEffects dc, int flags)
793 d425545a Leszek Koltunski
    {
794 c7da4e65 leszek
    mID = ++mNextID;
795 4e2382f3 Leszek Koltunski
    initializeEffectLists(dc,flags);
796 d425545a Leszek Koltunski
    }
797 ada90d33 Leszek Koltunski
798 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
799
/**
800 07305c87 Leszek Koltunski
 * Releases all resources. After this call, the queue should not be used anymore.
801 6a06a912 Leszek Koltunski
 */
802 13687207 leszek
  @SuppressWarnings("unused")
803 8e34674e Leszek Koltunski
  public synchronized void delete()
804 d425545a Leszek Koltunski
    {
805
    releasePriv();
806
    }
807 6a06a912 Leszek Koltunski
808
///////////////////////////////////////////////////////////////////////////////////////////////////
809
/**
810 4e2382f3 Leszek Koltunski
 * Returns unique ID of this instance.
811
 *
812
 * @return ID of the object.
813 6a06a912 Leszek Koltunski
 */
814 4e2382f3 Leszek Koltunski
  public long getID()
815 d425545a Leszek Koltunski
      {
816 4e2382f3 Leszek Koltunski
      return mID;
817 d425545a Leszek Koltunski
      }
818 4e2382f3 Leszek Koltunski
819 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
820
/**
821
 * Adds the calling class to the list of Listeners that get notified each time some event happens 
822 faa3ff56 Leszek Koltunski
 * to one of the Effects in our queues. Nothing will happen if 'el' is already in the list.
823 6a06a912 Leszek Koltunski
 * 
824
 * @param el A class implementing the EffectListener interface that wants to get notifications.
825
 */
826 13687207 leszek
  @SuppressWarnings("unused")
827 3fc994b2 Leszek Koltunski
  public void registerForMessages(EffectListener el)
828 d425545a Leszek Koltunski
    {
829 26a4e5f6 leszek
    mM.registerForMessages(el);
830 3fc994b2 Leszek Koltunski
    mV.registerForMessages(el);
831
    mF.registerForMessages(el);
832 80b3acf6 Leszek Koltunski
    mP.registerForMessages(el);
833 d425545a Leszek Koltunski
    }
834 6a06a912 Leszek Koltunski
835
///////////////////////////////////////////////////////////////////////////////////////////////////
836
/**
837 faa3ff56 Leszek Koltunski
 * Removes the calling class from the list of Listeners that get notified if something happens to Effects in our queue.
838 6a06a912 Leszek Koltunski
 * 
839
 * @param el A class implementing the EffectListener interface that no longer wants to get notifications.
840
 */
841 13687207 leszek
  @SuppressWarnings("unused")
842 3fc994b2 Leszek Koltunski
  public void deregisterForMessages(EffectListener el)
843 d425545a Leszek Koltunski
    {
844 26a4e5f6 leszek
    mM.deregisterForMessages(el);
845 3fc994b2 Leszek Koltunski
    mV.deregisterForMessages(el);
846
    mF.deregisterForMessages(el);
847 80b3acf6 Leszek Koltunski
    mP.deregisterForMessages(el);
848 d425545a Leszek Koltunski
    }
849 6a06a912 Leszek Koltunski
850
///////////////////////////////////////////////////////////////////////////////////////////////////
851
/**
852 d07f2950 Leszek Koltunski
 * Aborts all Effects.
853
 * @return Number of effects aborted.
854 6a06a912 Leszek Koltunski
 */
855 d425545a Leszek Koltunski
  public int abortAllEffects()
856 13687207 leszek
    {
857 8bfefd68 Leszek Koltunski
    return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true) + mP.abortAll(true);
858 13687207 leszek
    }
859 6a06a912 Leszek Koltunski
860
///////////////////////////////////////////////////////////////////////////////////////////////////
861
/**
862 d07f2950 Leszek Koltunski
 * Aborts all Effects of a given type, for example all MATRIX Effects.
863 6a06a912 Leszek Koltunski
 * 
864 da9b3f07 Leszek Koltunski
 * @param type one of the constants defined in {@link EffectType}
865 d07f2950 Leszek Koltunski
 * @return Number of effects aborted.
866 6a06a912 Leszek Koltunski
 */
867 da9b3f07 Leszek Koltunski
  public int abortByType(EffectType type)
868 d425545a Leszek Koltunski
    {
869
    switch(type)
870 6a06a912 Leszek Koltunski
      {
871 da9b3f07 Leszek Koltunski
      case MATRIX     : return mM.abortAll(true);
872
      case VERTEX     : return mV.abortAll(true);
873
      case FRAGMENT   : return mF.abortAll(true);
874 80b3acf6 Leszek Koltunski
      case POSTPROCESS: return mP.abortAll(true);
875 da9b3f07 Leszek Koltunski
      default         : return 0;
876 6a06a912 Leszek Koltunski
      }
877 d425545a Leszek Koltunski
    }
878 47316d20 leszek
879
///////////////////////////////////////////////////////////////////////////////////////////////////
880
/**
881 faa3ff56 Leszek Koltunski
 * Aborts an Effect by its ID.
882 47316d20 leszek
 *
883
 * @param id the Id of the Effect to be removed, as returned by getID().
884
 * @return Number of effects aborted.
885
 */
886
  public int abortById(long id)
887
    {
888
    long type = id&EffectType.MASK;
889
890 2ef5dd9e leszek
    if( type == EffectType.MATRIX.ordinal()      ) return mM.removeById(id);
891
    if( type == EffectType.VERTEX.ordinal()      ) return mV.removeById(id);
892
    if( type == EffectType.FRAGMENT.ordinal()    ) return mF.removeById(id);
893 80b3acf6 Leszek Koltunski
    if( type == EffectType.POSTPROCESS.ordinal() ) return mP.removeById(id);
894 47316d20 leszek
895
    return 0;
896
    }
897
898 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
899
/**
900
 * Aborts a single Effect.
901
 * 
902 6bb59aad Leszek Koltunski
 * @param effect the Effect we want to abort.
903 476bbc81 Leszek Koltunski
 * @return number of Effects aborted. Always either 0 or 1.
904 6a06a912 Leszek Koltunski
 */
905 6bb59aad Leszek Koltunski
  public int abortEffect(Effect effect)
906 d425545a Leszek Koltunski
    {
907 6bb59aad Leszek Koltunski
    switch(effect.getType())
908
      {
909 da9b3f07 Leszek Koltunski
      case MATRIX     : return mM.removeEffect(effect);
910
      case VERTEX     : return mV.removeEffect(effect);
911
      case FRAGMENT   : return mF.removeEffect(effect);
912 80b3acf6 Leszek Koltunski
      case POSTPROCESS: return mP.removeEffect(effect);
913 da9b3f07 Leszek Koltunski
      default         : return 0;
914 6bb59aad Leszek Koltunski
      }
915 d425545a Leszek Koltunski
    }
916 6a06a912 Leszek Koltunski
917
///////////////////////////////////////////////////////////////////////////////////////////////////
918
/**
919 e8c81a8e Leszek Koltunski
 * Abort all Effects of a given name, for example all rotations.
920 6a06a912 Leszek Koltunski
 * 
921 da9b3f07 Leszek Koltunski
 * @param name one of the constants defined in {@link EffectName}
922 476bbc81 Leszek Koltunski
 * @return number of Effects aborted.
923 6a06a912 Leszek Koltunski
 */
924 da9b3f07 Leszek Koltunski
  public int abortByName(EffectName name)
925 d425545a Leszek Koltunski
    {
926 da9b3f07 Leszek Koltunski
    switch(name.getType())
927 6a06a912 Leszek Koltunski
      {
928 da9b3f07 Leszek Koltunski
      case MATRIX     : return mM.removeByName(name);
929
      case VERTEX     : return mV.removeByName(name);
930
      case FRAGMENT   : return mF.removeByName(name);
931 80b3acf6 Leszek Koltunski
      case POSTPROCESS: return mP.removeByName(name);
932 6bb59aad Leszek Koltunski
      default                : return 0;
933 6a06a912 Leszek Koltunski
      }
934 d425545a Leszek Koltunski
    }
935 432442f9 Leszek Koltunski
936
///////////////////////////////////////////////////////////////////////////////////////////////////
937
/**
938 faa3ff56 Leszek Koltunski
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
939 715e7726 Leszek Koltunski
 * single (InputSurface,MeshBase) combo.
940 432442f9 Leszek Koltunski
 *
941 fe6fe99a leszek
 * @param type {@link EffectType}
942
 * @return The maximum number of effects of a given type.
943 432442f9 Leszek Koltunski
 */
944 13687207 leszek
  @SuppressWarnings("unused")
945 fe6fe99a leszek
  public static int getMax(EffectType type)
946 432442f9 Leszek Koltunski
    {
947 fe6fe99a leszek
    return EffectQueue.getMax(type.ordinal());
948 432442f9 Leszek Koltunski
    }
949
950
///////////////////////////////////////////////////////////////////////////////////////////////////
951
/**
952 fe6fe99a leszek
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
953 432442f9 Leszek Koltunski
 * This can fail if:
954
 * <ul>
955
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
956
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
957
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
958
 *     time only decreasing the value of 'max' is permitted.
959
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
960
 * </ul>
961
 *
962 fe6fe99a leszek
 * @param type {@link EffectType}
963
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
964 80b3acf6 Leszek Koltunski
 *            than Byte.MAX_VALUE
965
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
966
 */
967
  @SuppressWarnings("unused")
968 fe6fe99a leszek
  public static boolean setMax(EffectType type, int max)
969 80b3acf6 Leszek Koltunski
    {
970 fe6fe99a leszek
    return EffectQueue.setMax(type.ordinal(),max);
971 80b3acf6 Leszek Koltunski
    }
972
973 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
974
/**
975 6bb59aad Leszek Koltunski
 * Add a new Effect to our queue.
976 f2fe7e28 Leszek Koltunski
 *
977 6bb59aad Leszek Koltunski
 * @param effect The Effect to add.
978 ae77d55e Leszek Koltunski
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
979 6a06a912 Leszek Koltunski
 */
980 ae77d55e Leszek Koltunski
  public boolean apply(Effect effect)
981 d425545a Leszek Koltunski
    {
982 6bb59aad Leszek Koltunski
    switch(effect.getType())
983
      {
984 26a4e5f6 leszek
      case MATRIX      : return mM.add(effect);
985 ae77d55e Leszek Koltunski
      case VERTEX      : return mV.add(effect);
986
      case FRAGMENT    : return mF.add(effect);
987 80b3acf6 Leszek Koltunski
      case POSTPROCESS : return mP.add(effect);
988 6bb59aad Leszek Koltunski
      }
989 ae77d55e Leszek Koltunski
990
    return false;
991 4fde55a0 Leszek Koltunski
    }
992 f2fe7e28 Leszek Koltunski
  }