Revision 8cefe6a3
Added by Leszek Koltunski over 8 years ago
src/main/res/raw/main_fragment_shader.glsl | ||
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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precision highp float;
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precision lowp float;
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uniform sampler2D u_Texture; // The input texture. |
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Also available in: Unified diff
switch precision to low in fragment shader