Revision 8d52a49c
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/DistortedScreen.java | ||
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| 44 | 44 |
*/ |
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public DistortedScreen() |
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{
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super(0,0,CREATED,CREATED,0,false); |
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// set color to 'DONT_CREATE' so that Screens will not get added to the Surface lists |
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// set depth to 'CREATED' so that depth will be, by default, on. |
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super(0,0,DONT_CREATE,CREATED,0,false); |
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} |
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} |
| src/main/java/org/distorted/library/DistortedSurface.java | ||
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| 207 | 207 |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return unique ID of the Surface.
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* Return unique ID of this Surface.
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*/ |
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public long getID() |
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{
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| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the height of the Surface.
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* Return the height of this Surface.
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* |
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* @return height of the object, in pixels. |
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*/ |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the width of the Surface.
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* Return the width of this Surface.
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* |
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* @return width of the Object, in pixels. |
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*/ |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the depth of the Surface.
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* Return the depth of this Surface.
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* <p> |
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* Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine |
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* 'depth' of a Surface (bitmap really!) when rendered based only on the texture itself, that depends |
Also available in: Unified diff
Do not add Screen to the Surface lists.