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Revision 8d52a49c

Added by Leszek Koltunski about 7 years ago

Do not add Screen to the Surface lists.

View differences:

src/main/java/org/distorted/library/DistortedSurface.java
207 207

  
208 208
////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Return unique ID of the Surface.
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 * Return unique ID of this Surface.
211 211
 */
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  public long getID()
213 213
    {
......
217 217
///////////////////////////////////////////////////////////////////////////////////////////////////
218 218

  
219 219
/**
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 * Returns the height of the Surface.
220
 * Return the height of this Surface.
221 221
 *
222 222
 * @return height of the object, in pixels.
223 223
 */
......
228 228

  
229 229
///////////////////////////////////////////////////////////////////////////////////////////////////
230 230
/**
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 * Returns the width of the Surface.
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 * Return the width of this Surface.
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 *
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 * @return width of the Object, in pixels.
234 234
 */
......
239 239

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
241 241
/**
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 * Returns the depth of the Surface.
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 * Return the depth of this Surface.
243 243
 * <p>
244 244
 * Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine
245 245
 * 'depth' of a Surface (bitmap really!) when rendered based only on the texture itself, that depends

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