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# Date Author Comment
8df64ab9 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

a36b0cbb 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

6a2ebb18 11/02/2016 01:24 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

c6dec65b 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

fe3cee39 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

ea16dc89 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

1e22c248 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

65a21c19 10/21/2016 10:34 AM Leszek Koltunski

Bugfix for the fishy loops in 2D noise.

663fea68 10/21/2016 10:00 AM Leszek Koltunski

Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)

649544b8 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

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