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library / src / main @ 8e88389e

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AndroidManifest.xml 177 Bytes

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# Date Author Comment
8e88389e 12/07/2018 11:56 AM Leszek Koltunski

Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.

9d0df4c6 12/02/2018 01:13 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

Pretty much works now - what remains is calibration.

15290f35 12/01/2018 12:14 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

7a5e538a 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

227b9bca 11/27/2018 12:34 AM Leszek Koltunski

Minor simplifications in Mesh.

6f2d931d 11/26/2018 10:31 PM Leszek Koltunski

Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh is locally smooth, this is simply the normal vector; otherwise (for example in the corners of the MeshCubes) - not....

da681e7e 11/26/2018 09:21 PM Leszek Koltunski

Some simplifications in Meshes. Hide stuff inside MeshBase.

9a3607b3 11/26/2018 03:59 PM Leszek Koltunski

Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.

13981586 11/21/2018 11:46 AM Leszek Koltunski

Small things.

e92785ba 11/21/2018 11:26 AM Leszek Koltunski

Small things.

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