Project

General

Profile

Download (4.86 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh / MeshTriangles.java @ 9099e567

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.mesh;
21

    
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23

    
24
public class MeshTriangles extends MeshBase
25
  {
26
  private static final float HEIGHT = (float)Math.sqrt(3)*0.5f;
27
  private int numVertices;
28
  private int remainingVert;
29

    
30
///////////////////////////////////////////////////////////////////////////////////////////////////
31

    
32
  private int addVertex(int vertex, float x, float y, float[] attribs)
33
     {
34
     remainingVert--;
35

    
36
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
37
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = y-HEIGHT/3;
38
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
39

    
40
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
41
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
42
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
43

    
44
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
45
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = (y-HEIGHT/3);
46
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
47

    
48
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
49
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = y;
50

    
51
     return vertex+1;
52
     }
53

    
54
///////////////////////////////////////////////////////////////////////////////////////////////////
55

    
56
  private void computeNumberOfVertices(int level)
57
     {
58
     numVertices = level*(level+2);
59
     remainingVert = numVertices;
60
     }
61

    
62
///////////////////////////////////////////////////////////////////////////////////////////////////
63

    
64
  private int buildRow(int vertex,float sx, float sy, int length, float dx, float dy, float[] attribs)
65
    {
66
    for(int i=0; i<length; i++)
67
      {
68
      vertex = addVertex(vertex, sx   , sy   , attribs);
69
      vertex = addVertex(vertex, sx+dx, sy+dy, attribs);
70
      sx += 2*dx;
71
      }
72

    
73
    vertex = addVertex(vertex, sx, sy, attribs);
74

    
75
    return vertex;
76
    }
77

    
78
///////////////////////////////////////////////////////////////////////////////////////////////////
79

    
80
  private void buildGrid(float[] attribs, int level)
81
     {
82
     float sx = 0.0f;
83
     float sy = 0.0f;
84
     float dx = 0.5f/level;
85
     float dy = HEIGHT/level;
86
     int vertex = 0;
87

    
88
     for(int row=level; row>=1; row--)
89
       {
90
       vertex = buildRow(vertex,sx,sy,row,dx,dy,attribs);
91

    
92
       sx += 2*dx*(row-0.5f);
93
       sy += dy;
94
       dx *= -1;
95
       }
96
     }
97

    
98
///////////////////////////////////////////////////////////////////////////////////////////////////
99
// PUBLIC API
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101
  /**
102
   * Creates the underlying grid of vertices with the usual attribs which approximates an equilateral
103
   * triangle.
104
   *
105
   * @param level Specifies the level of slicing. Valid values: level &ge; 1
106
   */
107
  public MeshTriangles(int level)
108
     {
109
     super(1,HEIGHT,0);
110

    
111
     computeNumberOfVertices(level);
112

    
113
     float[] attribs= new float[VERT_ATTRIBS*numVertices];
114
     buildGrid(attribs,level);
115

    
116
     if( remainingVert!=0 )
117
       android.util.Log.d("MeshTriangles", "remainingVert " +remainingVert );
118

    
119
     setAttribs(attribs);
120
     }
121
  }
(6-6/6)