libraryexamples
New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
Move the Effects.setStretch to Meshbase.setStretch
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
New API MeshBase.apply(MatrixEffect[])
Rename MeshFlat MeshRectangles.
Making the Dialogs more consistent.
Adjustment to Static's API.
remove an unused, redundant API.
RubikCube: make finishingRotation more flexible (can now finish any rotation which did finish interpolating (nearly) to the end - and not only the single-static 'manual' rotation)
Dynamics App: fix moving Quat PointsLibrary: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.
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