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Revision 9351ad55

Added by Leszek Koltunski over 8 years ago

comment cleanup in DistortedObject.

View differences:

src/main/java/org/distorted/library/DistortedObject.java
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Adds the calling class to the list of Listeners that get notified each time some event happens 
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 * to one of the Effects that are currently applied to the DistortedBitmap.
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 * to one of the Effects that are currently applied to the DistortedObject.
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 * 
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 * @param el A class implementing the EffectListener interface that wants to get notifications.
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 */
......
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 * Scales the Object by a factor that smoothly changes from (1,1,1) at time 0 to (xscale,yscale,zscale)
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 * after 'duration' milliseconds. 
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 *    
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 * @param xscale   After time 'duration' passes, Bitmap's width will get multiplied by xscale; e.g. if 
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 * @param xscale   After time 'duration' passes, Object's width will get multiplied by xscale; e.g. if
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 *                 xscale=2, after 'duration' milliseconds the Object will become twice broader.
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 * @param yscale   Factor to scale Object's height with.
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 * @param zscale   Factor to scale Object's depth with.
......
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 * Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface.
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 *   
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 * @param center   Coordinates of the Point we are rotating around.
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 * @param angle    Angle that we want to rotate the Bitmap to. Unit: degrees
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 * @param angle    Angle that we want to rotate the Object to. Unit: degrees
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 * @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees.
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 * @return         ID of the effect added, or -1 if we failed to add one. 
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 */
......
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 * Axis of rotation is given by the last 3 floats.
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 *   
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 * @param center Coordinates of the Point we are rotating around.
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 * @param angle  Angle that we want to rotate the Bitmap to. Unit: degrees
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 * @param angle  Angle that we want to rotate the Object to. Unit: degrees
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 * @param axisX  Axis of rotation: x-coordinate
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 * @param axisY  Axis of rotation: y-coordinate
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 * @param axisZ  Axis of rotation: z-coordinate
......
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 * Rotates the Object immediately by 'angle' degrees around point p.   
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 *   
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 * @param center Coordinates of the Point we are rotating around.
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 * @param angle  The angle that we want to rotate the Bitmap to. Unit: degrees
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 * @param angle  The angle that we want to rotate the Object to. Unit: degrees
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 * @return       ID of the effect added, or -1 if we failed to add one. 
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 */
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  public long rotate(Float3D center, int angle)
......
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 * 
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 * @param size   1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
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 * @param region Region this Effect is limited to.
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 *               Null here means 'apply the effect to the whole Bitmap'.
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 *               Null here means 'apply the effect to the whole Object'.
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 * @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
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 *               current center of the effect.
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 * @return       ID of the effect added, or -1 if we failed to add one. 
......
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 *    
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 * @param size   1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
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 * @param region Region this Effect is limited to. 
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 *               Null here means 'apply the effect to the whole Bitmap'.
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 *               Null here means 'apply the effect to the whole Object'.
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 * @param center Center of the Effect.
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 * @return       ID of the effect added, or -1 if we failed to add one. 
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 */
......
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 * 
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 * @param pixels   Maximum size, in pixels, of the Macroblocks we want to see.
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 * @param region   Region this Effect is limited to. 
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 *                 Null here means 'apply the effect to the whole Bitmap'.
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 *                 Null here means 'apply the effect to the whole Object'.
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 * @param center   2-dimensional Interpolator which, at any given time, returns a Float2D representing the
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 *                 current center of the effect.
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 * @param duration Time, in milliseconds, it takes to do one full interpolation.
......
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 *    
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 * @param pixels   Maximum size, in pixels, of the Macroblocks we want to see.
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 * @param region   Region this Effect is limited to. 
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 *                 Null here means 'apply the effect to the whole Bitmap'.
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 *                 Null here means 'apply the effect to the whole Object'.
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 * @param center   Center of the Effect.
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 * @param duration Time, in milliseconds, it takes to do one full interpolation.
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 * @param count    Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
......
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 *               mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
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 * @param color  Color to mix. (1,0,0) is RED.
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 * @param region Region this Effect is limited to. 
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 *               Null here means 'apply the Effect to the whole Bitmap'.
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 *               Null here means 'apply the Effect to the whole Object'.
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 * @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
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 *               the current center of the effect.
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 * @return       ID of the effect added, or -1 if we failed to add one. 
......
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 *               mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
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 * @param color  Color to mix. (1,0,0) is RED.
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 * @param region Region this Effect is limited to. 
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 *               Null here means 'apply the Effect to the whole Bitmap'.
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 *               Null here means 'apply the Effect to the whole Object'.
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 * @param center Center of the Effect.
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 * @return       ID of the effect added, or -1 if we failed to add one. 
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 */
......
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 *               pixel = (1-t)*pixel + t*color
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 * @param color  Color to mix. (1,0,0) is RED.
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 * @param region Region this Effect is limited to.
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 *               Null here means 'apply the Effect to the whole Bitmap'.
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 *               Null here means 'apply the Effect to the whole Object'.
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 * @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
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 *               current center of the effect.
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 * @return       ID of the effect added, or -1 if we failed to add one. 
......
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 *               pixel = (1-t)*pixel + t*color
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 * @param color  Color to mix. (1,0,0) is RED.
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 * @param region The Region this Effect is limited to. 
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 *               Null here means 'apply the Effect to the whole Bitmap'.
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 *               Null here means 'apply the Effect to the whole Object'.
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 * @param center Center of the Effect.
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 * @return       ID of the effect added, or -1 if we failed to add one. 
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 */
......
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/**
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 * Makes a certain sub-region of the Object smoothly change all three of its RGB components.
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 * <p>
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 * Here the Effect applies to the whole bitmap.
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 * Here the Effect applies to the whole Object.
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 *         
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 * @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
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 *              pixel = (1-t)*pixel + t*color
......
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// DEFORM
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/**
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 * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
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 * a (possibly changing in time) point on the Bitmap.
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 * a (possibly changing in time) point on the Object.
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 *     
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 * @param vector Interpolator that, at any given time, returns a Float2D representing vector of
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 *               force that deforms the shape of the whole Bitmap.
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 *               force that deforms the shape of the whole Object.
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 * @param center 2-dimensional Interpolator that, at any given time, returns a Point2D representing
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 *               the Center of the Effect.
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 * @return       ID of the effect added, or -1 if we failed to add one.
......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
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 * a constant point on the Bitmap.
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 * a constant point on the Object.
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 * 
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 * @param vector Interpolator that, at any given time, returns a Float2D representing
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 *               vector of force that deforms the shape of the whole Bitmap.
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 *               vector of force that deforms the shape of the whole Object.
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 * @param center Center of the Effect.
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 * @return       ID of the effect added, or -1 if we failed to add one.
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 */

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