Revision 96381044
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/library/main/DistortedNode.java | ||
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{ |
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private static final int DEFAULT_FBO_SIZE = 100; |
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private final MeshBase mMesh; |
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private final DistortedEffects mEffects; |
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private final InternalRenderState mState; |
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private final InternalChildrenList mChildren; |
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private InternalChildrenList.Parent mParent; |
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private InternalSurface mSurface; |
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private InternalNodeData mData; |
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private MeshBase mMesh; |
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private int mFboW, mFboH, mFboDepthStencil; |
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private boolean mRenderWayOIT; |
... | ... | |
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return mMesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Set a new Mesh. |
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*/ |
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public void setMesh(MeshBase mesh) |
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{ |
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mMesh = mesh; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Resizes the DistortedFramebuffer object that we render this Node to. |
Also available in: Unified diff
Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.