libraryexamples
Bugfixes as a result of the Samsung Galaxy J4+ investigation:
1) By default, switch off transform feedback in the main program. Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.2) lower the default max number of vertex effects to 30....
Progress with Megaminx.
Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.
Minor.
Properly initialize DynamicQuat.
Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.
Plug two more memory leaks. It should be fine now.
Plug a major memory leak.Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues.
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.Next: convert the last part, i.e. the float effect parameters.
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