Project

General

Profile

Download (2.1 KB) Statistics
| Branch: | Revision:

library / src / main / res / raw / preprocess_fragment_shader.glsl @ 9a3607b3

1 a13dde77 Leszek Koltunski
//////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                          //
3
//                                                                                          //
4
// This file is part of Distorted.                                                          //
5
//                                                                                          //
6
// Distorted is free software: you can redistribute it and/or modify                        //
7
// it under the terms of the GNU General Public License as published by                     //
8
// the Free Software Foundation, either version 2 of the License, or                        //
9
// (at your option) any later version.                                                      //
10
//                                                                                          //
11
// Distorted is distributed in the hope that it will be useful,                             //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
14
// GNU General Public License for more details.                                             //
15
//                                                                                          //
16
// You should have received a copy of the GNU General Public License                        //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
18
//////////////////////////////////////////////////////////////////////////////////////////////
19
20
precision highp float;
21
22 9e771d06 Leszek Koltunski
in vec2 v_TexCoordinate;                // Interpolated texture coordinate per fragment.
23 a13dde77 Leszek Koltunski
out vec4 fragColor;
24
uniform vec4 u_Color;
25 9e771d06 Leszek Koltunski
uniform sampler2D u_Texture;            // The input texture.
26 a13dde77 Leszek Koltunski
27
//////////////////////////////////////////////////////////////////////////////////////////////
28
29
void main()
30
  {
31 9e771d06 Leszek Koltunski
  vec4 color = texture(u_Texture,v_TexCoordinate);
32 9a3607b3 Leszek Koltunski
  fragColor  = vec4(u_Color.rgb, sign(color.a)*u_Color.a);
33 a13dde77 Leszek Koltunski
  }