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Latest revisions

# Date Author Comment
9a3607b3 11/26/2018 03:59 PM Leszek Koltunski

Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.

13981586 11/21/2018 11:46 AM Leszek Koltunski

Small things.

e92785ba 11/21/2018 11:26 AM Leszek Koltunski

Small things.

ed06301f 11/21/2018 11:09 AM Leszek Koltunski

Move EffectMessageSender to the 'message' package (duh!)

715e7726 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

6c00149d 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

466450b5 11/20/2018 10:00 PM Leszek Koltunski

Beginnings of a separate package only with Meshes.

e6904678 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

b1058021 07/31/2018 02:10 PM Leszek Koltunski

Postprocessing: adjust the Projection of the postprocessing buffers to match the Projection of the surface we are supposed to be rendering to.

99730f26 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

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