libraryexamples
Bugfix in the main vertex shader: now the 'component association' buffers might be needed even if there are no vertex effects.
Bugfix: for affected components, we were using bit 16, not the intended bit 32. Bit 16 clashes with associations of vertex effects!
minor
corrections for glowing.
Bugfix with UniformBlockAssociation
Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
push objectRatio up from TwistyObjectControllable to the last layer.
bugfix in the Library:Before, the mapping of the attributes in various shaders to the MeshBase.bindVertexAttribs() was shaky.In fact incorrect in case of the Preprocess program. Improve that!
major speedup of SolvedObject
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