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library / src / main / java / org / distorted / library / effectqueue @ 9becf30e

Latest revisions

# Date Author Comment
9becf30e 08/23/2020 11:29 PM Leszek Koltunski

Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.

24804c15 08/23/2020 12:00 PM Leszek Koltunski

Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
The point: ivec4s are always packed tightly in UBOs (which is going to be the next step)

a81e5cf7 08/21/2020 11:28 AM Leszek Koltunski

Bugfix.

35e7d841 08/21/2020 10:52 AM Leszek Koltunski

Bugfix.

96e3b88a 08/20/2020 11:29 PM Leszek Koltunski

Introducing UBO to Effect Queues: step 1.

0bd9f644 08/19/2020 01:31 PM Leszek Koltunski

Introduce an UBO to the vertex shader holding info about mesh effect associations.

62c869ad 08/06/2020 11:50 PM Leszek Koltunski

Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector.

0273ef2a 07/18/2020 10:39 PM Leszek Koltunski

Fixes for pausing and restarting.

0876b482 06/23/2020 05:08 PM Leszek Koltunski

Improve setting text size in Spinners (forgotten part).

8e3b71e2 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

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