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# Date Author Comment
9cae4322 04/30/2019 11:25 PM Leszek Koltunski

Some simplifications to the Node.

c43abe6c 04/30/2019 09:42 AM Leszek Koltunski

Fixes for memory leak problems uncovered by the 'Rubik' app. (mainly: new method DistortedNode.markForDeletion)

6a29ecf7 04/26/2019 07:10 PM Leszek Koltunski

We don't have to mark Textures for creation until we fill them up with data.

fbe9542f 04/26/2019 07:08 PM Leszek Koltunski

Correct the same bug for DistortedTextures and DistortedFramebuffers: only mark them for creation when we actually have everything ready, i.e. as the last statement in the constructor.

ccd98f1c 04/26/2019 04:54 PM Leszek Koltunski

Correct a bug in DistortedBuffer: we only mark it for creation when we actually have all the data ready, otherwise it can happen that create(0 is called before setData() !

d2039fdd 04/09/2019 11:14 PM Leszek Koltunski

Improve locking in DistortedObject.
DistortedMaster: slaves can be NULL !

142c7236 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

569ea22c 04/03/2019 12:37 AM Leszek Koltunski

Add correct normal vectors to the PINCH effect. The effect is now fully 3D.

aee0b581 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

5f76092f 04/01/2019 11:21 PM Leszek Koltunski

Add (simplified, approximated) shading to the Sink effect, i.e. move the normal vectors.

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