libraryexamples
OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
OIT: fix for 'out of memory' crash on Mali GPUs.
~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example in 'Triblur'.
OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
OIT: correction for blending in Pass4
OIT: move towards 4 passes ( clear - build - collapse - render )
OIT: correct depth
OIT: more bugfixes
OIT: lots of progress on all fronts. Still a few bugs to solve though!
Properly recreate the Atomic and LinkedList buffers onPause.We have to discard all alpha==0.0 pixels during OIT Pass1.
small correction for blending OIT colors.
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