libraryexamples
new VertexEffectRotate
Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...
Do not crash if we failed to compile some programs.
Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.
Progress implementing RubikCube.retObjectString()
Bugfixes in MeshBase:
1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)2) setTextureMap would only work if all components were being set
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.
1. library: new API DistortedNode.setProjection()2. cube: adjustments for Pyraminx.
Fix the memory test - we need to run one thing on the Graphics thread!
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