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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 9f9924f8

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted;
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static boolean mInitialized=false;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
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      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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    try
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      {
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      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createNormalProgram(Resources resources)
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    {
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    // NORMAL PROGRAM //////////////////////////////////////
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    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
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    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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    try
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      {
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      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int normalProgramH = mNormalProgram.getProgramHandle();
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    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createFullProgram(Resources resources)
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    {
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    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numV = VertexEffect.getAllEnabled();
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    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
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    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
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    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getAllGLSL();
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    String enabledEffectF= "{}";
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    fullVertHeader += "#define PREAPPLY\n";
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mFullProgramH = mFullProgram.getProgramHandle();
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    EffectQueue.getUniforms(mFullProgramH,3);
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    MeshBase.getUniforms(mFullProgramH,3);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createOITProgram(Resources resources)
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    {
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    // MAIN OIT PROGRAM ////////////////////////////////
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    try
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      {
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      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                             enabledEffectV, enabledEffectF, mGLSL, null);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainOITProgramH = mMainOITProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainOITProgramH,1);
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    MeshBase.getUniforms(mMainOITProgramH,1);
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    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
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    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
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    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
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    // OIT CLEAR PROGRAM ////////////////////////////////////
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    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
408
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
409
410
    try
411
      {
412 b7074bc6 Leszek Koltunski
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
413 bfe45b4a Leszek Koltunski
      }
414
    catch(Exception e)
415
      {
416
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
417
      throw new RuntimeException(e.getMessage());
418
      }
419
420
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
421 b7074bc6 Leszek Koltunski
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
422
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
423
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
424 bfe45b4a Leszek Koltunski
425
    // OIT BUILD PROGRAM ////////////////////////////////////
426
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
427
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
428
429
    try
430
      {
431 b7074bc6 Leszek Koltunski
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
432 bfe45b4a Leszek Koltunski
      }
433
    catch(Exception e)
434
      {
435
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
436
      throw new RuntimeException(e.getMessage());
437
      }
438
439
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
440 b7074bc6 Leszek Koltunski
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
441
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
442
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
443
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
444
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
445
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
446 bfe45b4a Leszek Koltunski
447
    // OIT COLLAPSE PROGRAM ///////////////////////////
448
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
449
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
450
451
    try
452
      {
453 b7074bc6 Leszek Koltunski
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
454 bfe45b4a Leszek Koltunski
      }
455
    catch(Exception e)
456
      {
457
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
458
      throw new RuntimeException(e.getMessage());
459
      }
460
461
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
462 b7074bc6 Leszek Koltunski
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
463
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
464
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
465
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
466 bfe45b4a Leszek Koltunski
467
    // OIT RENDER PROGRAM ///////////////////////////
468
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
469
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
470
471
    try
472
      {
473 b7074bc6 Leszek Koltunski
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
474 bfe45b4a Leszek Koltunski
      }
475
    catch(Exception e)
476
      {
477
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
478
      throw new RuntimeException(e.getMessage());
479
      }
480
481
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
482 b7074bc6 Leszek Koltunski
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
483
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
484
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
485 bfe45b4a Leszek Koltunski
    }
486
487
///////////////////////////////////////////////////////////////////////////////////////////////////
488
489 62c869ad Leszek Koltunski
  private static void displayNormals(float[] projection, MeshBase mesh)
490 bfe45b4a Leszek Koltunski
    {
491 d99fcc9c Leszek Koltunski
    if( mNormalProgram==null )
492
      {
493
      try
494
        {
495
        createNormalProgram(mResources);
496
        }
497
      catch(Exception ex)
498
        {
499
        mListener.distortedException(ex);
500
        return;
501
        }
502
      }
503
504 bfe45b4a Leszek Koltunski
    int num = mesh.getNumVertices();
505
    int tfo = mesh.getTFO();
506
507 62c869ad Leszek Koltunski
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
508 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
509
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
510 7602a827 Leszek Koltunski
    InternalRenderState.switchOffDrawing();
511 b7074bc6 Leszek Koltunski
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
512 7602a827 Leszek Koltunski
    InternalRenderState.restoreDrawing();
513 b7074bc6 Leszek Koltunski
    GLES30.glEndTransformFeedback();
514
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
515 bfe45b4a Leszek Koltunski
516 f046b159 Leszek Koltunski
    mNormalProgram.useProgram();
517 62c869ad Leszek Koltunski
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
518 f046b159 Leszek Koltunski
    mesh.bindTransformAttribs(mNormalProgram);
519 b7074bc6 Leszek Koltunski
    GLES30.glLineWidth(8.0f);
520
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
521 bfe45b4a Leszek Koltunski
    }
522
523 f046b159 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
524 0bd9f644 Leszek Koltunski
/**
525
 * Execute all VertexEffects and adjust all vertices
526
 *
527
 * @y.exclude
528
 */
529 07206c71 Leszek Koltunski
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
530 f046b159 Leszek Koltunski
    {
531 d99fcc9c Leszek Koltunski
    if( mFullProgram==null )
532 f046b159 Leszek Koltunski
      {
533 d99fcc9c Leszek Koltunski
      try
534
        {
535
        createFullProgram(mResources);
536
        }
537
      catch(Exception ex)
538
        {
539
        mListener.distortedException(ex);
540
        return;
541
        }
542 f046b159 Leszek Koltunski
      }
543 d99fcc9c Leszek Koltunski
544
    int num = mesh.getNumVertices();
545
    int tfo = mesh.getTFO();
546
547
    mFullProgram.useProgram();
548
    mesh.bindVertexAttribs(mFullProgram);
549
    queue.compute(1);
550
    queue.send(0.0f,3);
551 9f9924f8 Leszek Koltunski
    mesh.send(mFullProgramH,3);
552 d99fcc9c Leszek Koltunski
553
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
554
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
555
    InternalRenderState.switchOffDrawing();
556
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
557
    InternalRenderState.restoreDrawing();
558
    GLES30.glEndTransformFeedback();
559
    mesh.copyTransformToVertex();
560
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
561 f046b159 Leszek Koltunski
    }
562
563 bfe45b4a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
564
565 c90aca24 Leszek Koltunski
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
566 bfe45b4a Leszek Koltunski
    {
567 06ddd60d Leszek Koltunski
    if( mMainOITProgram!=null )
568
      {
569
      EffectQueue[] queues = effects.getQueues();
570 c90aca24 Leszek Koltunski
571 06ddd60d Leszek Koltunski
      EffectQueue.compute(queues, currTime);
572
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
573 bfe45b4a Leszek Koltunski
574 06ddd60d Leszek Koltunski
      mMainOITProgram.useProgram();
575
      GLES30.glUniform1i(mMainOITTextureH, 0);
576
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
577
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
578
      mesh.bindVertexAttribs(mMainOITProgram);
579 9f9924f8 Leszek Koltunski
      mesh.send(mMainOITProgramH,1);
580 bfe45b4a Leszek Koltunski
581 06ddd60d Leszek Koltunski
      float inflate     = mesh.getInflate();
582
      float distance    = surface.mDistance;
583
      float mipmap      = surface.mMipmap;
584
      float[] projection= surface.mProjectionMatrix;
585 bfe45b4a Leszek Koltunski
586 62c869ad Leszek Koltunski
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 1 );
587 06ddd60d Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
588 bfe45b4a Leszek Koltunski
589 06ddd60d Leszek Koltunski
      if( mesh.getShowNormals() )
590
        {
591
        mMainProgram.useProgram();
592 9f9924f8 Leszek Koltunski
        mesh.send(mMainProgramH,0);
593 62c869ad Leszek Koltunski
        EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
594
        displayNormals(projection,mesh);
595 06ddd60d Leszek Koltunski
        }
596 bfe45b4a Leszek Koltunski
      }
597
    }
598
599
///////////////////////////////////////////////////////////////////////////////////////////////////
600
601 c90aca24 Leszek Koltunski
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
602 bfe45b4a Leszek Koltunski
    {
603 f046b159 Leszek Koltunski
    if( mMainProgram!=null )
604 f482efa3 Leszek Koltunski
      {
605
      EffectQueue[] queues = effects.getQueues();
606 bfe45b4a Leszek Koltunski
607 f482efa3 Leszek Koltunski
      EffectQueue.compute(queues, currTime);
608
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
609 46b572b5 Leszek Koltunski
610 f482efa3 Leszek Koltunski
      mMainProgram.useProgram();
611
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
612
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
613 9f9924f8 Leszek Koltunski
      mesh.send(mMainProgramH,0);
614 809dcae3 Leszek Koltunski
615 f482efa3 Leszek Koltunski
      float inflate     = mesh.getInflate();
616
      float distance    = surface.mDistance;
617
      float mipmap      = surface.mMipmap;
618
      float[] projection= surface.mProjectionMatrix;
619 809dcae3 Leszek Koltunski
620 62c869ad Leszek Koltunski
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
621 f482efa3 Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
622 bfe45b4a Leszek Koltunski
623 62c869ad Leszek Koltunski
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
624 f482efa3 Leszek Koltunski
      }
625 bfe45b4a Leszek Koltunski
    }
626
627
///////////////////////////////////////////////////////////////////////////////////////////////////
628
629 7602a827 Leszek Koltunski
  static void blitPriv(InternalOutputSurface surface)
630 bfe45b4a Leszek Koltunski
    {
631 f482efa3 Leszek Koltunski
    if( mBlitProgram!=null )
632
      {
633
      mBlitProgram.useProgram();
634 bfe45b4a Leszek Koltunski
635 f482efa3 Leszek Koltunski
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
636
      GLES30.glUniform1i(mBlitTextureH, 0);
637
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
638
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
639
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
640
      }
641 bfe45b4a Leszek Koltunski
    }
642
643
///////////////////////////////////////////////////////////////////////////////////////////////////
644
645 7602a827 Leszek Koltunski
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
646 bfe45b4a Leszek Koltunski
    {
647 f482efa3 Leszek Koltunski
    if( mBlitDepthProgram!=null )
648
      {
649
      mBlitDepthProgram.useProgram();
650
651
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
652
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
653
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
654
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
655
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
656
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
657
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
658
      }
659 bfe45b4a Leszek Koltunski
    }
660
661
///////////////////////////////////////////////////////////////////////////////////////////////////
662 b7074bc6 Leszek Koltunski
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
663 bfe45b4a Leszek Koltunski
664
  private static int printPreviousBuffer()
665
    {
666
    int counter = 0;
667
668 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
669
                                                                GLES30.GL_MAP_READ_BIT);
670 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
671
      {
672
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
673
      counter = atomicIntBuf.get(0);
674
      }
675
    else
676
      {
677 b7074bc6 Leszek Koltunski
      Log.e("effects", "print: failed to map atomic buffer");
678 bfe45b4a Leszek Koltunski
      }
679
680 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
681 bfe45b4a Leszek Koltunski
682
    return counter;
683
    }
684
685
///////////////////////////////////////////////////////////////////////////////////////////////////
686
687
  private static void zeroBuffer()
688
    {
689 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
690 fd836a41 Leszek Koltunski
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
691 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
692
      {
693
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
694
      atomicIntBuf.put(0,0);
695
      }
696
    else
697
      {
698 b7074bc6 Leszek Koltunski
      Log.e("effects", "zero: failed to map atomic buffer");
699 bfe45b4a Leszek Koltunski
      }
700
701 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
702 bfe45b4a Leszek Koltunski
    }
703
704
///////////////////////////////////////////////////////////////////////////////////////////////////
705
// reset atomic counter to 0
706
707
  static int zeroOutAtomic()
708
    {
709
    int counter = 0;
710
711 5f35f1cb Leszek Koltunski
    if( mAtomicCounter==null )
712 bfe45b4a Leszek Koltunski
      {
713 5f35f1cb Leszek Koltunski
      mAtomicCounter = new int[mFBOQueueSize];
714
715
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
716 bfe45b4a Leszek Koltunski
717 5f35f1cb Leszek Koltunski
      for(int i=0; i<mFBOQueueSize; i++)
718 bfe45b4a Leszek Koltunski
        {
719 b7074bc6 Leszek Koltunski
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
720
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
721 bfe45b4a Leszek Koltunski
        zeroBuffer();
722
        }
723
      }
724
725
    // reading the value of the buffer on every frame would slow down rendering by
726 d99fcc9c Leszek Koltunski
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
727 bfe45b4a Leszek Koltunski
    if( mCurrBuffer==0 )
728
      {
729 b7074bc6 Leszek Koltunski
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
730 bfe45b4a Leszek Koltunski
      counter = printPreviousBuffer();
731
      }
732
733 5f35f1cb Leszek Koltunski
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
734 bfe45b4a Leszek Koltunski
735 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
736 bfe45b4a Leszek Koltunski
    zeroBuffer();
737
738
    return counter;
739
    }
740
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742 809dcae3 Leszek Koltunski
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
743 bfe45b4a Leszek Koltunski
744 7602a827 Leszek Koltunski
  static void oitClear(InternalOutputSurface surface, int counter)
745 bfe45b4a Leszek Koltunski
    {
746 d99fcc9c Leszek Koltunski
    if( mOITClearProgram==null )
747 bfe45b4a Leszek Koltunski
      {
748 d99fcc9c Leszek Koltunski
      if( mGLSL>=310 && !mOITCompilationAttempted )
749 f482efa3 Leszek Koltunski
        {
750 d99fcc9c Leszek Koltunski
        mOITCompilationAttempted = true;
751 bfe45b4a Leszek Koltunski
752 d99fcc9c Leszek Koltunski
        try
753
          {
754
          createOITProgram(mResources);
755
          }
756
        catch(Exception ex)
757
          {
758
          mListener.distortedException(ex);
759
          return;
760
          }
761 f482efa3 Leszek Koltunski
        }
762 d99fcc9c Leszek Koltunski
      else
763 f482efa3 Leszek Koltunski
        {
764 d99fcc9c Leszek Koltunski
        return;
765 f482efa3 Leszek Koltunski
        }
766 d99fcc9c Leszek Koltunski
      }
767 bfe45b4a Leszek Koltunski
768 d99fcc9c Leszek Koltunski
    if( mLinkedListSSBO[0]<0 )
769
      {
770
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
771 bfe45b4a Leszek Koltunski
772 d99fcc9c Leszek Koltunski
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
773
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
774
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
775
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
776
777
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
778
      }
779
780
    // See if we have overflown the SSBO in one of the previous frames.
781
    // If yes, assume we need to make the SSBO larger.
782
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
783
784
    if( overflow>1.0f )
785
      {
786
      mBufferSize *= (int)(overflow+1.0f);
787
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
788
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
789
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
790
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
791 f482efa3 Leszek Koltunski
      }
792 d99fcc9c Leszek Koltunski
793
    mOITClearProgram.useProgram();
794
795
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
796
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
797
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
798
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
799
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
800
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
801 bfe45b4a Leszek Koltunski
    }
802
803
///////////////////////////////////////////////////////////////////////////////////////////////////
804
// Pass2 of the OIT algorithm - build per-pixel linked lists.
805
806 7602a827 Leszek Koltunski
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
807 bfe45b4a Leszek Koltunski
    {
808 f482efa3 Leszek Koltunski
    if( mOITBuildProgram!=null )
809
      {
810
      mOITBuildProgram.useProgram();
811
812
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
813
      GLES30.glUniform1i(mOITBuildTextureH, 0);
814
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
815
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
816
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
817
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
818
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
819
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
820
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
821
      }
822 bfe45b4a Leszek Koltunski
    }
823
824
///////////////////////////////////////////////////////////////////////////////////////////////////
825
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
826
827 7602a827 Leszek Koltunski
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
828 bfe45b4a Leszek Koltunski
    {
829 f482efa3 Leszek Koltunski
    if( mOITCollapseProgram!=null )
830
      {
831
      mOITCollapseProgram.useProgram();
832
833
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
834
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
835
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
836
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
837
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
838
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
839
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
840
      }
841 bfe45b4a Leszek Koltunski
    }
842
843
///////////////////////////////////////////////////////////////////////////////////////////////////
844
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
845
846 7602a827 Leszek Koltunski
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
847 bfe45b4a Leszek Koltunski
    {
848 f482efa3 Leszek Koltunski
    if( mOITRenderProgram!=null )
849
      {
850
      mOITRenderProgram.useProgram();
851
852
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
853
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
854
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
855
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
856
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
857
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
858
      }
859 bfe45b4a Leszek Koltunski
    }
860
861
///////////////////////////////////////////////////////////////////////////////////////////////////
862
863
  static void setSSBOSize(float size)
864
    {
865
    mBufferSize = size;
866
    }
867
868 5f35f1cb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
869
870
  static int getQueueSize()
871
    {
872
    return mFBOQueueSize;
873
    }
874
875 edea9cf3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
876
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
877 b7074bc6 Leszek Koltunski
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
878 edea9cf3 Leszek Koltunski
879 5f35f1cb Leszek Koltunski
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
880 edea9cf3 Leszek Koltunski
    {
881 b7074bc6 Leszek Koltunski
    String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
882
    String version = GLES30.glGetString(GLES30.GL_VERSION);
883
    String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
884 edea9cf3 Leszek Koltunski
885 5f35f1cb Leszek Koltunski
    mFBOQueueSize = 1;
886 edea9cf3 Leszek Koltunski
887
    if( vendor.contains("ARM") )
888
      {
889 5f35f1cb Leszek Koltunski
      try
890 edea9cf3 Leszek Koltunski
        {
891 5f35f1cb Leszek Koltunski
        String regex = ".*r(\\d+)p\\d.*";
892
        Pattern pattern = Pattern.compile(regex);
893
        Matcher matcher = pattern.matcher(version);
894
895
        if( matcher.find() )
896
          {
897
          String driverVersion = matcher.group(1);
898
899
          if( driverVersion!=null )
900
            {
901
            int drvVersion = Integer.parseInt(driverVersion);
902
903
            if( drvVersion<22 )
904
              {
905
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
906
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
907
908
              mFBOQueueSize = queueSize;
909
              }
910
            }
911
          }
912
        }
913
      catch(Exception ex)
914
        {
915
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
916 edea9cf3 Leszek Koltunski
        }
917
      }
918
    else if( vendor.contains("Imagination") )
919
      {
920
      if( renderer.contains("GE8") )
921
        {
922 b7074bc6 Leszek Koltunski
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
923 a79650a2 Leszek Koltunski
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
924 edea9cf3 Leszek Koltunski
        }
925
      }
926
    }
927
928 b7074bc6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
929
/**
930
 * Return OpenGL ES version supported by the hardware we are running on.
931 60fdf71d Leszek Koltunski
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
932
 * or 200 (OpenGL ES 2.0)
933 b7074bc6 Leszek Koltunski
 */
934 60fdf71d Leszek Koltunski
  public static int getGLSL()
935 b7074bc6 Leszek Koltunski
    {
936
    return mGLSL;
937
    }
938
939 421c2728 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
940 310e14fb leszek
/**
941
 * Have we called onCreate yet, ie have we initialized the library?
942 1dfc9074 leszek
 * @return <code>true</code> if the library is initialized and ready for action.
943 310e14fb leszek
 */
944
  public static boolean isInitialized()
945 421c2728 Leszek Koltunski
    {
946 55c14a19 Leszek Koltunski
    return mInitialized;
947 421c2728 Leszek Koltunski
    }
948
949 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
950
/**
951 c43abe6c Leszek Koltunski
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
952 432442f9 Leszek Koltunski
 * I.e. best called from GLSurfaceView.onCreate().
953 6a06a912 Leszek Koltunski
 * <p>
954 432442f9 Leszek Koltunski
 * Needs to be called from a thread holding the OpenGL context.
955 5f35f1cb Leszek Koltunski
 *
956 015642fb Leszek Koltunski
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
957 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
958 6a06a912 Leszek Koltunski
 */
959 d99fcc9c Leszek Koltunski
  public static void onCreate(final Context context, final ExceptionListener listener)
960 5f35f1cb Leszek Koltunski
    {
961 d99fcc9c Leszek Koltunski
    onCreate(context,listener,4);
962 5f35f1cb Leszek Koltunski
    }
963
964
///////////////////////////////////////////////////////////////////////////////////////////////////
965
/**
966
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
967
 * I.e. best called from GLSurfaceView.onCreate().
968
 * <p>
969
 * Needs to be called from a thread holding the OpenGL context.
970
 *   
971
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
972 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
973 5f35f1cb Leszek Koltunski
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers.
974
 */
975 d99fcc9c Leszek Koltunski
  public static void onCreate(final Context context, final ExceptionListener listener, int queueSize)
976 d6e94c84 Leszek Koltunski
    {
977 30beb34f Leszek Koltunski
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
978
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
979 b7074bc6 Leszek Koltunski
980
    int glESversion = configurationInfo.reqGlEsVersion;
981
    int major = glESversion >> 16;
982
    int minor = glESversion & 0xff;
983
984 d99fcc9c Leszek Koltunski
    mListener = listener;
985
986 b7074bc6 Leszek Koltunski
    if( major< 3 )
987
      {
988
      mGLSL = 100*major + 10*minor;
989 d99fcc9c Leszek Koltunski
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
990
      mListener.distortedException(ex);
991 b7074bc6 Leszek Koltunski
      }
992
    else
993
      {
994
      mGLSL = (major==3 && minor==0) ? 300 : 310;
995
      }
996
997
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
998
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
999 edea9cf3 Leszek Koltunski
1000
    mInitialized = true;
1001 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
1002 edea9cf3 Leszek Koltunski
1003 5f35f1cb Leszek Koltunski
    detectBuggyDriversAndSetQueueSize(queueSize);
1004 edea9cf3 Leszek Koltunski
1005 0e924ba5 Leszek Koltunski
    EffectMessageSender.startSending();
1006
1007 d99fcc9c Leszek Koltunski
    mResources = context.getResources();
1008 edea9cf3 Leszek Koltunski
1009
    try
1010
      {
1011 d99fcc9c Leszek Koltunski
      createMainProgram();
1012 edea9cf3 Leszek Koltunski
      }
1013
    catch(Exception ex)
1014
      {
1015 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1016 edea9cf3 Leszek Koltunski
      }
1017
1018 f046b159 Leszek Koltunski
    try
1019
      {
1020 d99fcc9c Leszek Koltunski
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1021 f046b159 Leszek Koltunski
      }
1022
    catch(Exception ex)
1023
      {
1024 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1025 a13dde77 Leszek Koltunski
      }
1026
1027 edea9cf3 Leszek Koltunski
    try
1028
      {
1029 b7074bc6 Leszek Koltunski
      PostprocessEffect.createPrograms(mGLSL);
1030 edea9cf3 Leszek Koltunski
      }
1031
    catch(Exception ex)
1032
      {
1033 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1034 edea9cf3 Leszek Koltunski
      }
1035 6a06a912 Leszek Koltunski
    }
1036
1037 05ecc6fe Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1038
/**
1039 78e89fb5 Leszek Koltunski
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1040 05ecc6fe Leszek Koltunski
 * Must be called from Activity.onPause().
1041
 */
1042
  public static void onPause()
1043
    {
1044 7602a827 Leszek Koltunski
    InternalObject.onPause();
1045 0273ef2a Leszek Koltunski
    Dynamic.onPause();
1046 bfe45b4a Leszek Koltunski
    mLinkedListSSBO[0]= -1;
1047 5f35f1cb Leszek Koltunski
    mAtomicCounter = null;
1048 fd836a41 Leszek Koltunski
1049
    mFullProgram        = null;
1050
    mNormalProgram      = null;
1051
    mOITRenderProgram   = null;
1052
    mOITCollapseProgram = null;
1053
    mOITBuildProgram    = null;
1054
    mOITClearProgram    = null;
1055 05ecc6fe Leszek Koltunski
    }
1056
1057 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1058
/**
1059
 * Call this so that the Library can release its internal data structures.
1060
 * Must be called from Activity.onDestroy(). 
1061
 */
1062
  public static void onDestroy()
1063
    {
1064 7602a827 Leszek Koltunski
    InternalObject.onDestroy();
1065
    InternalNodeData.onDestroy();
1066
    InternalMaster.onDestroy();
1067
    InternalOutputSurface.onDestroy();
1068 46b572b5 Leszek Koltunski
    DistortedEffects.onDestroy();
1069 42571056 Leszek Koltunski
    EffectQueue.onDestroy();
1070 26a4e5f6 leszek
    Effect.onDestroy();
1071 07206c71 Leszek Koltunski
    DeferredJobs.onDestroy();
1072 6a06a912 Leszek Koltunski
    EffectMessageSender.stopSending();
1073 f8686932 Leszek Koltunski
1074 55c14a19 Leszek Koltunski
    mInitialized = false;
1075 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
1076
1077
    mNormalProgram     = null;
1078
    mMainOITProgram    = null;
1079
    mMainProgram       = null;
1080
    mFullProgram       = null;
1081
    mOITClearProgram   = null;
1082
    mOITBuildProgram   = null;
1083
    mOITCollapseProgram= null;
1084
    mOITRenderProgram  = null;
1085
    mBlitDepthProgram  = null;
1086
    mBlitProgram       = null;
1087 6a06a912 Leszek Koltunski
    }
1088 bfe45b4a Leszek Koltunski
1089
///////////////////////////////////////////////////////////////////////////////////////////////////
1090
/**
1091
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1092
 * single (InputSurface,MeshBase) combo.
1093
 *
1094
 * @param type {@link EffectType}
1095
 * @return The maximum number of effects of a given type.
1096
 */
1097
  @SuppressWarnings("unused")
1098
  public static int getMax(EffectType type)
1099
    {
1100
    return EffectQueue.getMax(type.ordinal());
1101
    }
1102
1103
///////////////////////////////////////////////////////////////////////////////////////////////////
1104
/**
1105
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1106
 * This can fail if:
1107
 * <ul>
1108
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1109
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1110 7602a827 Leszek Koltunski
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onCreate}. After this
1111 bfe45b4a Leszek Koltunski
 *     time only decreasing the value of 'max' is permitted.
1112
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1113
 * </ul>
1114
 *
1115
 * @param type {@link EffectType}
1116
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1117
 *            than Byte.MAX_VALUE
1118
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1119
 */
1120
  @SuppressWarnings("unused")
1121
  public static boolean setMax(EffectType type, int max)
1122
    {
1123
    return EffectQueue.setMax(type.ordinal(),max);
1124
    }
1125 f8f6d457 leszek
  }