libraryexamples
Progress with a more generic 'preprocess' stage of Postprocessing Effects.
1. Hide internalQuality inside Postprocess effects.2. First step to turn markStencilAndDepth into a more generic Postprocessing 'preprocess'.
Hide the FBO_QUEUE thing inside the library. The queue is running internally now, without public setAsOutputFBO() thing (simplifies writing postprocess effects)
Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).Still, Glow needs to actually get implemented correctly.
Simplify Main OIT shader.
a mix of two changes:
1) remove the DistortedInputSurface interface (now every Surface is Input)2) make the OIT SSBO self-adjustable in size
Make the OIT SSBO size independent of screen size.
Remove the redundant DistortedNode.onPause()
Fix the fact that back-facing surfaces were invisible.
Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')
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