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library / src / main @ a16bf106

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  java
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AndroidManifest.xml 177 Bytes

Latest revisions

# Date Author Comment
a16bf106 12/10/2018 01:39 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

554ce72b 12/10/2018 02:05 AM Leszek Koltunski

Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)

e49b26ba 12/08/2018 12:16 AM Leszek Koltunski

Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.

20156af7 12/08/2018 12:03 AM Leszek Koltunski

Important bugfix in MeshCubes for the Inflate vectors.

8e88389e 12/07/2018 11:56 AM Leszek Koltunski

Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.

9d0df4c6 12/02/2018 01:13 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

Pretty much works now - what remains is calibration.

15290f35 12/01/2018 12:14 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

7a5e538a 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

227b9bca 11/27/2018 12:34 AM Leszek Koltunski

Minor simplifications in Mesh.

6f2d931d 11/26/2018 10:31 PM Leszek Koltunski

Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh is locally smooth, this is simply the normal vector; otherwise (for example in the corners of the MeshCubes) - not....

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