libraryexamples
Bugfix.
Merge branch 'effects-ubo'
Bugfixes.
Introducing UBO to Effect Queues: step 1.
Move the 'effect association' part of MeshBase to a separate class.
Introduce an UBO to the vertex shader holding info about mesh effect associations.
Progress with the MeshFile app.
New effect VertexEffectDisappear
Correct an issue shown by Crashlytics: sometimes it would crash in the library in InternalOutputSurface.setAsOutput() when trying to 'read from null array' mFBOH[].
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