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# Date Author Comment
a8dfedcc 05/31/2020 05:39 PM Leszek Koltunski

Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)

f4c5a46e 05/30/2020 11:55 PM Leszek Koltunski

1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs

71d8aba1 05/30/2020 08:07 PM Leszek Koltunski

Bugfix ( Mesh shallow copy wasn't working )

07206c71 05/30/2020 06:44 PM Leszek Koltunski

First attempt at Deferred Mesh Jobs.
Only apply(VertexEffect) supported for now.

aee078f8 05/30/2020 12:16 AM Leszek Koltunski

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

60fdf71d 05/29/2020 07:06 PM Leszek Koltunski

Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.

c52ddff8 05/29/2020 06:24 PM Leszek Koltunski

Preparation for saving/reading Meshes to/from a file.

36d65d88 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

a79650a2 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

1e667536 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

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