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# Date Author Comment
a918bba1 04/27/2020 08:09 PM Leszek Koltunski

new VertexEffectScale

30d07491 04/27/2020 07:59 PM Leszek Koltunski

bugfix for VertexEffectRotate

9f34a0f6 04/27/2020 03:35 PM Leszek Koltunski

new VertexEffectRotate

e979d285 04/25/2020 12:18 AM Leszek Koltunski

Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.

The point(s):

1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...

f482efa3 04/24/2020 06:25 PM Leszek Koltunski

Do not crash if we failed to compile some programs.

b7074bc6 04/13/2020 10:31 AM Leszek Koltunski

Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.

e172985c 04/06/2020 10:18 PM Leszek Koltunski

Progress implementing RubikCube.retObjectString()

7e53a35f 04/05/2020 06:39 PM Leszek Koltunski

Bugfixes in MeshBase:

1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would only work if all components were being set

d917f059 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

66103fb2 04/03/2020 12:31 PM Leszek Koltunski

Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.

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