Revision a99bba67
Added by Leszek Koltunski 2 days ago
src/main/res/raw/main_vertex_shader.glsl | ||
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131 | 131 |
#endif |
132 | 132 |
|
133 | 133 |
#ifdef POSTPROCESS |
134 |
if( (vComAssoc[component].x & 0x80000000) != 0 )
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|
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if( (uint(vComAssoc[component].x) & 0x80000000u) != 0u )
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|
135 | 135 |
{ |
136 | 136 |
v = vec3(0.0, 0.0, 0.0); |
137 | 137 |
} |
Also available in: Unified diff
Fix for bugs in Qualcomm Adreno 308 and 650 - the compilators do not like the literal constant 0x80000000 there.