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# Date Author Comment
b24e4719 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

1f2cb152 12/30/2018 10:49 PM Leszek Koltunski

Further fixes for the new fully 3D vertex region.

4aa38649 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

ebe0476f 12/19/2018 10:53 PM Leszek Koltunski

Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.

efaeb2a1 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

085d4e11 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

b72b8a3b 12/18/2018 04:42 PM Leszek Koltunski

Fix (hopefully the last!) probelm with texturing the Sphere: the seam in the back.

d8295106 12/17/2018 10:30 PM Leszek Koltunski

One more improvement with texturing the Sphere.

Still one problem with texturing remains.

bbc58eff 12/17/2018 09:36 PM Leszek Koltunski

Further fix for the Sphere. Now hopefully only the texture mapping is wrong.

041f83a3 12/17/2018 07:57 PM Leszek Koltunski

Some fixes for Sphere; still not completely ok though.

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