1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2016 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Distorted. //
|
5
|
// //
|
6
|
// Distorted is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Distorted is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.library;
|
21
|
|
22
|
import android.graphics.Bitmap;
|
23
|
import android.graphics.Canvas;
|
24
|
import android.graphics.Paint;
|
25
|
|
26
|
import org.distorted.library.type.Static3D;
|
27
|
|
28
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
29
|
/**
|
30
|
* Show various debugs.
|
31
|
* <p>
|
32
|
* Currently only showing the FPS in the upper-left corner of every DistortedScreen is supported.
|
33
|
*/
|
34
|
class DistortedDebug
|
35
|
{
|
36
|
private static final int NUM_FRAMES = 100;
|
37
|
|
38
|
private MeshObject fpsMesh;
|
39
|
private DistortedTexture fpsTexture;
|
40
|
private DistortedEffects fpsEffects;
|
41
|
private Canvas fpsCanvas;
|
42
|
private Bitmap fpsBitmap;
|
43
|
private Paint mPaint;
|
44
|
private int fpsH, fpsW;
|
45
|
private String fpsString = "";
|
46
|
private long lastTime=0;
|
47
|
private long[] durations;
|
48
|
private int currDuration;
|
49
|
|
50
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
51
|
|
52
|
DistortedDebug()
|
53
|
{
|
54
|
fpsW = 120;
|
55
|
fpsH = 70;
|
56
|
|
57
|
fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888);
|
58
|
fpsMesh = new MeshFlat(1,1);
|
59
|
fpsTexture = new DistortedTexture(fpsW,fpsH);
|
60
|
fpsTexture.setTexture(fpsBitmap);
|
61
|
fpsCanvas = new Canvas(fpsBitmap);
|
62
|
fpsEffects = new DistortedEffects();
|
63
|
fpsEffects.move( new Static3D(5,5,0) );
|
64
|
|
65
|
mPaint = new Paint();
|
66
|
mPaint.setAntiAlias(true);
|
67
|
mPaint.setTextAlign(Paint.Align.CENTER);
|
68
|
mPaint.setTextSize(0.7f*fpsH);
|
69
|
|
70
|
durations = new long[NUM_FRAMES+1];
|
71
|
currDuration = 0;
|
72
|
for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=0;
|
73
|
}
|
74
|
|
75
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
76
|
|
77
|
private void computeFPS(long currTime)
|
78
|
{
|
79
|
if( lastTime!=0 )
|
80
|
{
|
81
|
currDuration++;
|
82
|
if( currDuration>=NUM_FRAMES ) currDuration = 0;
|
83
|
durations[NUM_FRAMES] += ((currTime-lastTime)-durations[currDuration]);
|
84
|
durations[currDuration] = currTime-lastTime;
|
85
|
|
86
|
fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
|
87
|
|
88
|
mPaint.setColor(0xffffffff);
|
89
|
fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint);
|
90
|
mPaint.setColor(0xff000000);
|
91
|
fpsCanvas.drawText(fpsString, fpsW/2, 0.75f*fpsH, mPaint);
|
92
|
fpsTexture.setTexture(fpsBitmap);
|
93
|
}
|
94
|
|
95
|
lastTime = currTime;
|
96
|
}
|
97
|
|
98
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
99
|
|
100
|
void renderFPS(long currTime, DistortedOutputSurface surface)
|
101
|
{
|
102
|
computeFPS(currTime);
|
103
|
|
104
|
fpsTexture.setAsInput();
|
105
|
surface.setAsOutput();
|
106
|
fpsEffects.drawPriv( fpsW/2, fpsH/2, fpsMesh, surface, currTime, 0);
|
107
|
}
|
108
|
}
|