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library / src / main / java / org / distorted / library @ b28c6c21

Latest revisions

# Date Author Comment
b28c6c21 05/26/2017 10:26 PM Leszek Koltunski

Move showing FPS in the uppoer-left corner of the Screen to the Library.
App can enable/disable this at any time with a single API call.

a31dbc5c 05/26/2017 02:09 PM Leszek Koltunski

Beginnings of support for the GLOW effect.

3f44e745 05/26/2017 11:57 AM Leszek Koltunski

Bugfix in renderChildren again :)

c9a24bfb 05/26/2017 11:52 AM Leszek Koltunski

Bugfix in renderChildren (postprocess):

for each bucket, first render all the bucket members , only then render all of their Stencils+Depths (avoids this 'black ring' effect)

6b962e80 05/26/2017 10:57 AM Leszek Koltunski

Minor.

cf7394cc 05/25/2017 09:06 PM Leszek Koltunski

Split up postprocessing into queue of effects + blit with depth.

0f011027 05/25/2017 04:33 PM Leszek Koltunski

Major speedup, BLUR fully optimized now.

Multiblur app, worst case (all 8 cubes blurred with max radius, HIGHEST quality: Nexus5X: 46.7 FPS, Nexus 4: 29.7 FPS.

7a52f457 05/25/2017 12:09 PM Leszek Koltunski

Minor speedup.

7170e4eb 05/24/2017 11:16 PM Leszek Koltunski

Move on to Stencil on both stages of the BLUR + separate 'blit with depth'.

This works wonders on Nexus 5X ( r=50 quality=HIGHIEST 1,4,8 cubes: 59.3,43.6,41.0 FPS! ) but it somehow fails to clear the DEPTH and STENCIL buffers on Nexus 4....

048bc7f4 05/24/2017 02:36 PM Leszek Koltunski

Correct a bug where postprocessed objects would not re-appear after the app went briefly to the background.

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