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Revision b52f9415

Added by Leszek Koltunski over 6 years ago

OIT: correct depth

View differences:

src/main/res/raw/oit_render_fragment_shader.glsl
68 68
    const float S= 2147483647.0;
69 69
    uint depth = u_Records[curr+1u];
70 70
    uint texdepthuint = uint(S*(1.0-texdepth)/2.0);
71
    texdepth = 1.0 -2.0*float(depth)/S;
71 72

  
72 73
    if( depth >= texdepthuint )
73 74
      {

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