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# Date Author Comment
b52f9415 05/11/2018 03:17 PM Leszek Koltunski

OIT: correct depth

7f30ed38 05/10/2018 03:11 PM Leszek Koltunski

OIT: more bugfixes

56c6ca24 05/10/2018 12:30 PM Leszek Koltunski

OIT: lots of progress on all fronts. Still a few bugs to solve though!

78e89fb5 05/03/2018 03:10 PM Leszek Koltunski

Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1.

b36613d8 05/03/2018 12:19 AM Leszek Koltunski

small correction for blending OIT colors.

375b3950 05/01/2018 11:19 PM Leszek Koltunski

OIT: something starts working ('Blur' and 'Multiblur' work, 'Triblur' and 'Transparency' do not)

c731c612 05/01/2018 09:07 PM Leszek Koltunski

Fix the 'OIT' artefacts.

e029600f 04/27/2018 04:40 PM Leszek Koltunski

still debugging the OIT

2f35828c 04/26/2018 11:22 AM Leszek Koltunski

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

cee0369a 04/25/2018 03:26 PM Leszek Koltunski

Order Independent Transparency: debugging

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