libraryexamples
Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to an arbitrary subset of its Components)
Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.Split Vertex attribute array into two (the one modified by preapply effects and the one not)
Change abortAll to removeAll in effectQueues (for consistency)Remove all pre-effects from the component queues when they are not used anymore.
Speedup for preapply
1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.
3 fixes for MeshBase.apply(VertexEffect).This still does not work though.
Progress with the Predeform app; deepCopy for the Meshes; various fixes.
Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
First attempt at the MeshBase.apply(VertexEffect) API.
Remove the MeshBase.{set/get}Stretch API altogether.
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