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Revision bd3da5b2

Added by Leszek Koltunski almost 8 years ago

Move DistortedNode and Distorted to use the new DistortedRenderTarget.

View differences:

src/main/java/org/distorted/library/Distorted.java
91 91
  static int mTextureCoordH;    // pass in model texture coordinate information.
92 92
  static int mProgramH;         // This is a handle to our shading program.
93 93

  
94
  static DistortedProjection mProjection = new DistortedProjection();
95
  static float mFOV = 60.0f;
96
  
94
  static DistortedRenderTarget mRenderTarget = new DistortedRenderTarget(0);
95

  
97 96
///////////////////////////////////////////////////////////////////////////////////////////////////
98 97

  
99 98
  private Distorted()
......
293 292
 */
294 293
  public static void setFov(float fov)
295 294
    {
296
    mFOV = fov;
297
   
298
    if( mProjection.width>0 && mProjection.height>0 )
299
      mProjection.onSurfaceChanged( mProjection.width, mProjection.height);
295
    mRenderTarget.setProjection(fov,0.0f,0.0f);
300 296
    }
301 297
  
302 298
///////////////////////////////////////////////////////////////////////////////////////////////////
......
366 362
 */
367 363
  public static void onSurfaceChanged(int surfaceWidth, int surfaceHeight)
368 364
    {
369
    mProjection.onSurfaceChanged(surfaceWidth, surfaceHeight);
365
    mRenderTarget.resize(surfaceWidth,surfaceHeight);
370 366
    }
371 367

  
372 368
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/DistortedNode.java
34 34
 */
35 35
public class DistortedNode 
36 36
  {
37
  private static final int TEXTURE_FAILED_TO_CREATE = -1;   
38
  private static final int TEXTURE_NOT_CREATED_YET  = -2;   
39
   
37
  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
38
  private static long mNextNodeID =0;
39

  
40 40
  private DistortedObject mObject;
41 41
  private NodeData mData;
42
  
42

  
43 43
  private DistortedNode mParent;
44 44
  private ArrayList<DistortedNode> mChildren;
45 45
  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
46
  
47
  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
48
  private static long mNextNodeID =0;
49 46

  
50
  //////////////////////////////////////////////////////////////////
51
  
52 47
  private class NodeData
53 48
    {
54
    long ID;  
49
    long ID;
55 50
    int numPointingNodes;
56
    int mFramebufferID;
57
    int mTextureID;
58
    DistortedProjection mProjection;
51
    DistortedRenderTarget mDRT;
59 52
    boolean mRendered;
60
    
61
  //////////////////////////////////////////////////////////////////
62
 
63
   NodeData(long id)
64
     {
65
     ID = id;
66
     numPointingNodes= 1;
67
     mFramebufferID = 0;
68
     mTextureID = TEXTURE_NOT_CREATED_YET;
69
     mProjection = null;
70
     mRendered = false;
71
     }
72
   
73
  //////////////////////////////////////////////////////////////////
74

  
75
    boolean createFBO()
76
      {  
77
      int[] textureIds = new int[1];
78
      GLES20.glGenTextures(1, textureIds, 0);
79
      mTextureID = textureIds[0];
80
      int[] mFBORenderToTexture = new int[1];
81
      
82
      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
83
      GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
84
      GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
85
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
86
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
87
      GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mProjection.width, mProjection.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
88

  
89
      GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0);
90
      GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]);
91
      GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0);
92
      int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
93
    
94
      if(status != GLES20.GL_FRAMEBUFFER_COMPLETE)
95
        {
96
        android.util.Log.e("Node", "failed to create framebuffer, error="+status);  
97
        
98
        GLES20.glDeleteTextures(1, textureIds, 0);
99
        GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0);
100
        mFramebufferID = 0;
101
        mTextureID = TEXTURE_FAILED_TO_CREATE;
102
        return false;
103
        }
104
      
105
      mFramebufferID = mFBORenderToTexture[0];
106
      
107
      return true;
108
      }
109
   
110
  //////////////////////////////////////////////////////////////////
111 53

  
112
    void deleteFBO()
54
    NodeData(long id)
113 55
      {
114
      int[] textureIds = new int[1];
115
      int[] mFBORenderToTexture = new int[1];
116
     
117
      textureIds[0] = mTextureID;
118
      mFBORenderToTexture[0] = mFramebufferID;
119
      
120
      GLES20.glDeleteTextures(1, textureIds, 0);
121
      GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0);
122
      
123
      mFramebufferID = 0;
124
      mTextureID = TEXTURE_NOT_CREATED_YET;
56
      ID              = id;
57
      numPointingNodes= 1;
58
      mDRT            = null;
59
      mRendered       = false;
125 60
      }
126
   }
61
    }
127 62
 
128 63
///////////////////////////////////////////////////////////////////////////////////////////////////
129 64

  
......
147 82
  
148 83
///////////////////////////////////////////////////////////////////////////////////////////////////
149 84
  
150
  private void drawRecursive(long currTime, DistortedProjection dp, int mFBO)
85
  private void drawRecursive(long currTime, DistortedRenderTarget drt)
151 86
    {
152 87
    if( mNumChildren[0]<=0 )
153 88
      {
154 89
      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]);
155
      
156
      if( mData.mProjection!=null )
157
        {
158
        mData.deleteFBO();
159
        mData.mProjection = null;
160
        }
161 90
      }
162 91
    else
163 92
      {
164 93
      if( mData.mRendered==false )
165 94
        {
166 95
        mData.mRendered = true;
167
       
168
        if( mData.mTextureID==TEXTURE_NOT_CREATED_YET ) mData.createFBO();
169
       
170
        GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mData.mFramebufferID);
96
        mData.mDRT.setOutput();
97

  
171 98
        GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
172 99
        GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
173 100
      
174 101
        if( mObject.mBitmapSet[0] )
175 102
          {
176 103
          GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]);
177
          mObject.drawNoEffectsPriv(mData.mProjection);
104
          mObject.drawNoEffectsPriv(mData.mDRT);
178 105
          }
179 106
      
180 107
        synchronized(this)
181 108
          {
182 109
          for(int i=0; i<mNumChildren[0]; i++)
183 110
            {
184
            mChildren.get(i).drawRecursive(currTime, mData.mProjection, mData.mFramebufferID);
111
            mChildren.get(i).drawRecursive(currTime, mData.mDRT);
185 112
            }
186 113
          }
187 114
        }
188
      
189
      GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBO);
190
      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mData.mTextureID);   // this is safe because we must have called createFBO() above before.     
115

  
116
      drt.setOutput();
117
      mData.mDRT.setInput();   // this is safe because we must have called createFBO() above before.
191 118
      }
192 119
    
193
    mObject.drawPriv(currTime, dp);
120
    mObject.drawPriv(currTime, drt);
194 121
    }
195 122
  
196 123
///////////////////////////////////////////////////////////////////////////////////////////////////
......
246 173
      if( otherNodesPoint )  mData = new NodeData(++mNextNodeID);
247 174
      else                   mData.ID = ++mNextNodeID;  // numPointingNodes must be 1 already
248 175

  
249
      if( newList.size()>1 && mData.mProjection==null )
250
        {     
251
        mData.mProjection = new DistortedProjection();
252
        mData.mProjection.onSurfaceChanged(mObject.getWidth(), mObject.getHeight());
253
        mData.mFramebufferID = 0;
254
        mData.mTextureID = TEXTURE_NOT_CREATED_YET;
255
        }
256
       
176
      if( newList.size()>1 && mData.mDRT==null )
177
        mData.mDRT = new DistortedRenderTarget(mObject.getWidth(), mObject.getHeight());
178

  
257 179
      mMapNodeID.put(newList, mData);
258 180
      }
259 181
    else
......
275 197
      {
276 198
      tmp = mMapNodeID.get(key);
277 199
          
278
      if( tmp.mProjection!=null )
200
      if( tmp.mDRT != null )
279 201
        {
280
    	  tmp.mTextureID = TEXTURE_NOT_CREATED_YET;
202
    	  tmp.mDRT.reset();
281 203
        tmp.mRendered  = false;
282 204
        }
283 205
      }
......
522 444
    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
523 445
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
524 446
    GLES20.glUniform1i(Distorted.mTextureUniformH, 0);  
525
    
447

  
448
    DistortedRenderTargetList.deleteAllMarked();
449

  
526 450
    markRecursive();
527
    drawRecursive(currTime,Distorted.mProjection,0);
451
    drawRecursive(currTime,Distorted.mRenderTarget);
528 452
    }
529 453
 
530 454
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/DistortedObject.java
159 159
  
160 160
///////////////////////////////////////////////////////////////////////////////////////////////////
161 161
   
162
  void drawPriv(long currTime, DistortedProjection dp)
162
  void drawPriv(long currTime, DistortedRenderTarget drt)
163 163
    {
164
    GLES20.glViewport(0, 0, dp.width, dp.height);
164
    GLES20.glViewport(0, 0, drt.mWidth, drt.mHeight);
165 165
      
166 166
    mM.compute(currTime);
167
    mM.send(dp);
167
    mM.send(drt);
168 168
      
169 169
    mV.compute(currTime);
170 170
    mV.send();
......
177 177

  
178 178
///////////////////////////////////////////////////////////////////////////////////////////////////
179 179
   
180
  void drawNoEffectsPriv(DistortedProjection dp)
180
  void drawNoEffectsPriv(DistortedRenderTarget drt)
181 181
    {
182
    GLES20.glViewport(0, 0, dp.width, dp.height);
183
    mM.sendZero(dp);
182
    GLES20.glViewport(0, 0, drt.mWidth, drt.mHeight);
183
    mM.sendZero(drt);
184 184
    mV.sendZero();
185 185
    mF.sendZero();
186 186
    mGrid.draw();
......
275 275
    GLES20.glUniform1i(Distorted.mTextureUniformH, 0);
276 276
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
277 277
      
278
    drawPriv(currTime, Distorted.mProjection);
278
    drawPriv(currTime, Distorted.mRenderTarget);
279 279
    }
280 280
 
281 281
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/DistortedProjection.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.library;
21

  
22
import android.opengl.Matrix;
23

  
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25
/**
26
 * Only used within the Distorted Library itself.
27
 */
28
class DistortedProjection
29
  {
30
  int width,height,depth,distance;
31
  float[] projectionMatrix;
32

  
33
///////////////////////////////////////////////////////////////////////////////////////////////////
34
   
35
  DistortedProjection()
36
   {
37
   projectionMatrix = new float[16];   
38
   }
39

  
40
///////////////////////////////////////////////////////////////////////////////////////////////////
41

  
42
  void onSurfaceChanged(int surfaceWidth, int surfaceHeight)
43
    {
44
    width = surfaceWidth;
45
    height= surfaceHeight;  
46
    
47
    float ratio  = (float) surfaceWidth / surfaceHeight;
48
    float left   =-ratio;          //
49
    float right  = ratio;          // Create a new perspective projection matrix.
50
    float bottom = -1.0f;          //
51
    float top    =  1.0f;          // any change to those values will have serious consequences!
52
    float near, far;
53
   
54
    if( Distorted.mFOV>0.0f )  // perspective projection
55
      {  
56
      near= (float)(top / Math.tan(Distorted.mFOV*Math.PI/360)); 
57
      distance = (int)(height*near/(top-bottom));
58
      far = 2*distance-near;
59
     
60
      Matrix.frustumM(projectionMatrix, 0, left, right, bottom, top, near, far);
61
      }
62
    else                      // parallel projection
63
      {
64
      near= (float)(top / Math.tan(Math.PI/360)); 
65
      distance = (int)(height*near/(top-bottom));
66
      far = 2*distance-near;
67
    
68
      Matrix.orthoM(projectionMatrix, 0, -surfaceWidth/2, surfaceWidth/2,-surfaceHeight/2, surfaceHeight/2, near, far);
69
      }
70
   
71
    depth = (int)((far-near)/2);
72
    }
73
  }
src/main/java/org/distorted/library/DistortedRenderTarget.java
37 37
  int mWidth,mHeight,mDepth,mDistance;
38 38
  float[] mProjectionMatrix;
39 39

  
40
  boolean mMarked;
41

  
40 42
///////////////////////////////////////////////////////////////////////////////////////////////////
41 43

  
42 44
  private void createProjection()
......
107 109
    }
108 110

  
109 111
///////////////////////////////////////////////////////////////////////////////////////////////////
112
// must be called form a thread holding OpenGL Context
110 113

  
111 114
  private void deleteFBO()
112 115
    {
......
123 126
    mTextureID = TEXTURE_NOT_CREATED_YET;
124 127
    }
125 128

  
129
///////////////////////////////////////////////////////////////////////////////////////////////////
130
// must be called form a thread holding OpenGL Context
131

  
132
  void release()
133
    {
134
    if( mTextureID>=0 ) deleteFBO();
135

  
136
    mProjectionMatrix = null;
137
    mMarked = false;
138
    }
139

  
140
///////////////////////////////////////////////////////////////////////////////////////////////////
141

  
142
  void reset()
143
    {
144
    mTextureID = TEXTURE_NOT_CREATED_YET;
145
    }
146

  
126 147
///////////////////////////////////////////////////////////////////////////////////////////////////
127 148
// PUBLIC API
128 149

  
......
132 153

  
133 154
    mHeight        = height;
134 155
    mWidth         = width;
135
    mFramebufferID = -1;
156
    mFramebufferID = 0;
136 157
    mTextureID     = TEXTURE_NOT_CREATED_YET;
137 158
    mFOV           = 60.0f;
138 159
    mX             = 0.0f;
139 160
    mY             = 0.0f;
140 161

  
162
    mMarked = false;
163

  
141 164
    createProjection();
142 165
    }
143 166

  
......
152 175
    mFOV           = 60.0f;
153 176
    mX             = 0.0f;
154 177
    mY             = 0.0f;
178

  
179
    mMarked = false;
155 180
    }
156 181

  
157 182
///////////////////////////////////////////////////////////////////////////////////////////////////
158 183

  
159
  public void release()
184
  public void markForDeletion()
160 185
    {
161
    if( mTextureID>=0 ) deleteFBO();
162

  
163
    mProjectionMatrix = null;
186
    DistortedRenderTargetList.markForDeletion();
187
    mMarked = true;
164 188
    }
165 189

  
166 190
///////////////////////////////////////////////////////////////////////////////////////////////////
......
178 202

  
179 203
  public void resize(int width, int height)
180 204
    {
181
    mWidth = width;
182
    mHeight= height;
205
    if( mWidth!=width || mHeight!=height )
206
      {
207
      mWidth = width;
208
      mHeight= height;
183 209

  
184
    createProjection();
210
      createProjection();
185 211

  
186
    if( mTextureID>0 ) deleteFBO();
212
      if( mTextureID>0 ) markForDeletion();
213
      }
187 214
    }
188 215

  
189 216
///////////////////////////////////////////////////////////////////////////////////////////////////
......
194 221
    }
195 222

  
196 223
///////////////////////////////////////////////////////////////////////////////////////////////////
197
// set this as Render Target. Must be called from a thread holding OpenGL context.
224
// set this as Render Target to draw to. Must be called from a thread holding OpenGL context.
198 225

  
199
  public void use()
226
  public void setOutput()
200 227
    {
201 228
    if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO();
202 229

  
203 230
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFramebufferID);
204 231
    }
232

  
233
///////////////////////////////////////////////////////////////////////////////////////////////////
234
// set this as Render Target to draw from. Must be called from a thread holding OpenGL context.
235

  
236
  public void setInput()
237
    {
238
    if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO();
239

  
240
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
241
    }
242

  
205 243
  }
src/main/java/org/distorted/library/DistortedRenderTargetList.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.library;
21

  
22
import java.util.LinkedList;
23
import java.util.Iterator;
24

  
25
/**
26
 * List of all DistortedRenderTarget objects currently created by the application.
27
 *
28
 * The point: we need to be able ot mark RenderTargets for deletion, and delete all marked
29
 * objects later at a convenient time. Thus we keep all of them in a LinkedList here.
30
 */
31

  
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

  
34
final class DistortedRenderTargetList
35
  {
36
  private static boolean mMarked = false;
37
  private static LinkedList<DistortedRenderTarget> mList = new LinkedList<>();
38

  
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

  
41
  static synchronized void add(DistortedRenderTarget drt)
42
    {
43
    mList.add(drt);
44
    }
45

  
46
///////////////////////////////////////////////////////////////////////////////////////////////////
47

  
48
  static synchronized void markForDeletion()
49
    {
50
    mMarked = true;
51
    }
52

  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54
// must be called form a thread holding OpenGL Context
55

  
56
  static synchronized void deleteAllMarked()
57
    {
58
    if( mMarked )
59
      {
60
      DistortedRenderTarget tmp;
61
      Iterator<DistortedRenderTarget> iterator = mList.iterator();
62

  
63
      while(iterator.hasNext())
64
        {
65
        tmp = iterator.next();
66

  
67
        if( tmp.mMarked )
68
          {
69
          tmp.release();
70
          iterator.remove();
71
          }
72
        }
73

  
74
      mMarked = false;
75
      }
76
    }
77
  }
src/main/java/org/distorted/library/EffectQueueMatrix.java
153 153
///////////////////////////////////////////////////////////////////////////////////////////////////
154 154
// here construct the ModelView Matrix
155 155

  
156
  synchronized void send(DistortedProjection dp)
156
  synchronized void send(DistortedRenderTarget drt)
157 157
    {
158 158
    Matrix.setIdentityM(mViewMatrix, 0);
159
    Matrix.translateM(mViewMatrix, 0, -dp.width/2, dp.height/2, -dp.distance);
159
    Matrix.translateM(mViewMatrix, 0, -drt.mWidth/2, drt.mHeight/2, -drt.mDistance);
160 160
    
161 161
    float x,y,z, sx,sy,sz;
162 162
   
......
230 230
      }
231 231
   
232 232
    Matrix.translateM(mViewMatrix, 0, mObjHalfX,-mObjHalfY, 0);
233
    Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, mViewMatrix, 0);
233
    Matrix.multiplyMM(mMVPMatrix, 0, drt.mProjectionMatrix, 0, mViewMatrix, 0);
234 234
    
235 235
    GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ);
236
    GLES20.glUniform1f( mDepthH, dp.depth);   
236
    GLES20.glUniform1f( mDepthH, drt.mDepth);
237 237
    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0);
238 238
    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
239 239
    }
......
241 241
///////////////////////////////////////////////////////////////////////////////////////////////////
242 242
// here construct the ModelView Matrix, but without any effects
243 243

  
244
  synchronized void sendZero(DistortedProjection dp)
244
  synchronized void sendZero(DistortedRenderTarget drt)
245 245
    {
246 246
    Matrix.setIdentityM(mTmpMatrix, 0);
247
    Matrix.translateM(mTmpMatrix, 0, mObjHalfX-dp.width/2, dp.height/2-mObjHalfY, -dp.distance);
248
    Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, mTmpMatrix, 0);
247
    Matrix.translateM(mTmpMatrix, 0, mObjHalfX-drt.mWidth/2, drt.mHeight/2-mObjHalfY, -drt.mDistance);
248
    Matrix.multiplyMM(mMVPMatrix, 0, drt.mProjectionMatrix, 0, mTmpMatrix, 0);
249 249
    
250 250
    GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ);
251
    GLES20.glUniform1f( mDepthH, dp.depth);  
251
    GLES20.glUniform1f( mDepthH, drt.mDepth);
252 252
    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
253 253
    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
254 254
    }

Also available in: Unified diff