Revision bd3da5b2
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedNode.java | ||
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*/ |
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public class DistortedNode |
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{ |
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private static final int TEXTURE_FAILED_TO_CREATE = -1;
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private static final int TEXTURE_NOT_CREATED_YET = -2;
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private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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private static long mNextNodeID =0;
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private DistortedObject mObject; |
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private NodeData mData; |
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private DistortedNode mParent; |
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private ArrayList<DistortedNode> mChildren; |
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private int[] mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added |
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private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>(); |
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private static long mNextNodeID =0; |
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////////////////////////////////////////////////////////////////// |
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private class NodeData |
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{ |
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long ID;
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long ID; |
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int numPointingNodes; |
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int mFramebufferID; |
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int mTextureID; |
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DistortedProjection mProjection; |
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DistortedRenderTarget mDRT; |
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boolean mRendered; |
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////////////////////////////////////////////////////////////////// |
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NodeData(long id) |
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{ |
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ID = id; |
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numPointingNodes= 1; |
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mFramebufferID = 0; |
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mTextureID = TEXTURE_NOT_CREATED_YET; |
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mProjection = null; |
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mRendered = false; |
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} |
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////////////////////////////////////////////////////////////////// |
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boolean createFBO() |
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{ |
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int[] textureIds = new int[1]; |
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GLES20.glGenTextures(1, textureIds, 0); |
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mTextureID = textureIds[0]; |
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int[] mFBORenderToTexture = new int[1]; |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mProjection.width, mProjection.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
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GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]); |
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0); |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{ |
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android.util.Log.e("Node", "failed to create framebuffer, error="+status); |
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GLES20.glDeleteTextures(1, textureIds, 0); |
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GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
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mFramebufferID = 0; |
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mTextureID = TEXTURE_FAILED_TO_CREATE; |
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return false; |
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} |
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mFramebufferID = mFBORenderToTexture[0]; |
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return true; |
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} |
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////////////////////////////////////////////////////////////////// |
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void deleteFBO()
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NodeData(long id)
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{ |
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int[] textureIds = new int[1]; |
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int[] mFBORenderToTexture = new int[1]; |
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textureIds[0] = mTextureID; |
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mFBORenderToTexture[0] = mFramebufferID; |
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GLES20.glDeleteTextures(1, textureIds, 0); |
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GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0); |
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mFramebufferID = 0; |
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mTextureID = TEXTURE_NOT_CREATED_YET; |
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ID = id; |
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numPointingNodes= 1; |
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mDRT = null; |
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mRendered = false; |
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} |
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} |
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void drawRecursive(long currTime, DistortedProjection dp, int mFBO)
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private void drawRecursive(long currTime, DistortedRenderTarget drt)
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{ |
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if( mNumChildren[0]<=0 ) |
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{ |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]); |
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if( mData.mProjection!=null ) |
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{ |
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mData.deleteFBO(); |
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mData.mProjection = null; |
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} |
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} |
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else |
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{ |
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if( mData.mRendered==false ) |
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{ |
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mData.mRendered = true; |
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if( mData.mTextureID==TEXTURE_NOT_CREATED_YET ) mData.createFBO(); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mData.mFramebufferID); |
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mData.mDRT.setOutput(); |
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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if( mObject.mBitmapSet[0] ) |
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{ |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mObject.mTextureDataH[0]); |
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mObject.drawNoEffectsPriv(mData.mProjection);
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mObject.drawNoEffectsPriv(mData.mDRT);
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} |
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synchronized(this) |
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{ |
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for(int i=0; i<mNumChildren[0]; i++) |
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{ |
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mChildren.get(i).drawRecursive(currTime, mData.mProjection, mData.mFramebufferID);
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mChildren.get(i).drawRecursive(currTime, mData.mDRT);
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} |
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} |
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} |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBO);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mData.mTextureID); // this is safe because we must have called createFBO() above before.
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drt.setOutput();
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mData.mDRT.setInput(); // this is safe because we must have called createFBO() above before.
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} |
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mObject.drawPriv(currTime, dp);
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mObject.drawPriv(currTime, drt);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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if( otherNodesPoint ) mData = new NodeData(++mNextNodeID); |
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else mData.ID = ++mNextNodeID; // numPointingNodes must be 1 already |
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if( newList.size()>1 && mData.mProjection==null ) |
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{ |
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mData.mProjection = new DistortedProjection(); |
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mData.mProjection.onSurfaceChanged(mObject.getWidth(), mObject.getHeight()); |
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mData.mFramebufferID = 0; |
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mData.mTextureID = TEXTURE_NOT_CREATED_YET; |
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} |
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if( newList.size()>1 && mData.mDRT==null ) |
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mData.mDRT = new DistortedRenderTarget(mObject.getWidth(), mObject.getHeight()); |
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mMapNodeID.put(newList, mData); |
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} |
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else |
... | ... | |
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{ |
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tmp = mMapNodeID.get(key); |
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if( tmp.mProjection!=null )
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if( tmp.mDRT != null )
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{ |
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tmp.mTextureID = TEXTURE_NOT_CREATED_YET;
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tmp.mDRT.reset();
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tmp.mRendered = false; |
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} |
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} |
... | ... | |
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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GLES20.glUniform1i(Distorted.mTextureUniformH, 0); |
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DistortedRenderTargetList.deleteAllMarked(); |
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markRecursive(); |
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drawRecursive(currTime,Distorted.mProjection,0);
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drawRecursive(currTime,Distorted.mRenderTarget);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Move DistortedNode and Distorted to use the new DistortedRenderTarget.