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# Date Author Comment
be60d4ff 04/16/2017 09:23 PM Leszek Koltunski

Children now properly sorted into Postprocessing Buckets.

efe3d8fe 04/15/2017 10:58 PM Leszek Koltunski

Messing around with the AttachDaemon (from now on a more generic DistortedMaster).

In preparation for thr SORT job that will let us sort the children Nodes into postprocessing Buckets.

27f42cd6 04/13/2017 09:38 PM Leszek Koltunski

Actually implement proper postprocessing Buckets.

e02264ff 04/13/2017 09:18 PM Leszek Koltunski

Bugfix (before we couldn't call postprocess() more than once per frame)

13687207 04/12/2017 11:55 PM Leszek Koltunski

Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged)

e137d4f5 04/11/2017 01:23 PM Leszek Koltunski

Minor.

60c1c622 04/10/2017 11:02 PM Leszek Koltunski

Move the Postprocessing buffers to OutputSurface.

8baa1fe6 04/04/2017 02:57 PM Leszek Koltunski

When detaching Nodes, do make sure we also cancel any ATTACH jobs that might be pending.

02ab6f9d 04/03/2017 09:51 PM Leszek Koltunski

Minor.

8069e806 04/03/2017 03:46 PM Leszek Koltunski

Improve Projection.

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