libraryexamples
Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.
Make DistortedEffects oblivious of the effect types.
Cut one interdependency between the EffectQueuePreprocess and DistortedNode
Cut one interdependency between the EffectQueuePreprocess and DistortedEffects
Carve the 'children list' from DOutputSurface and DNode into a separate class of its own, DistortedChildrenList.
Minor.
Split the DistortedNode class into two - DistortedNode and DistortedNodeData
Some simplifications to the Node.
Fixes for memory leak problems uncovered by the 'Rubik' app. (mainly: new method DistortedNode.markForDeletion)
We don't have to mark Textures for creation until we fill them up with data.
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