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library / src / main / java / org / distorted / library / type @ bff329fb

Name Size
Data1D.java 2.15 KB
Data2D.java 2.15 KB
Data3D.java 2.15 KB
Data4D.java 2.16 KB
Data5D.java 2.15 KB
Dynamic.java 33.4 KB
Dynamic1D.java 13.5 KB
Dynamic2D.java 15.5 KB
Dynamic3D.java 17.3 KB
Dynamic4D.java 19 KB
Dynamic5D.java 20.8 KB
DynamicQuat.java 14 KB
Static.java 2.6 KB
Static1D.java 4.12 KB
Static2D.java 4.79 KB
Static3D.java 5.45 KB
Static4D.java 6.1 KB
Static5D.java 6.76 KB

Latest revisions

# Date Author Comment
bff329fb 07/13/2021 02:03 PM Leszek Koltunski

Copy constructors for the Statics.

c0e4d5cf 06/01/2021 03:04 PM Leszek Koltunski

Dynamics: minor.

d403b466 06/01/2021 01:38 PM Leszek Koltunski

Dynamics: consolidation of code.

9aabc9eb 06/01/2021 12:02 PM Leszek Koltunski

Dynamics: introduce two speed modes - smooth and segment_constant.
Prepare the third mode - globally_constant.

a59b5f2c 05/23/2021 04:02 PM Leszek Koltunski

2 Skewb Ultimate cubits.

24b1f190 05/16/2021 11:19 PM Leszek Koltunski

RubikControl: fixes; progress.

4f9ec5d6 05/14/2021 12:51 AM Leszek Koltunski

Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.

835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

43b28f5b 01/10/2021 11:26 PM Leszek Koltunski

Minor.

3ac42a4c 01/10/2021 01:01 PM Leszek Koltunski

Properly initialize DynamicQuat.

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