Project

General

Profile

Download (4.62 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / MatrixEffectRotate.java @ c0255951

1 2014665f leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
2 cc62b34a Leszek Koltunski
// Copyright 2017 Leszek Koltunski  leszek@koltunski.pl                                          //
3 2014665f leszek
//                                                                                               //
4 46b572b5 Leszek Koltunski
// This file is part of Distorted.                                                               //
5 2014665f leszek
//                                                                                               //
6 cc62b34a Leszek Koltunski
// This library is free software; you can redistribute it and/or                                 //
7
// modify it under the terms of the GNU Lesser General Public                                    //
8
// License as published by the Free Software Foundation; either                                  //
9
// version 2.1 of the License, or (at your option) any later version.                            //
10 2014665f leszek
//                                                                                               //
11 cc62b34a Leszek Koltunski
// This library is distributed in the hope that it will be useful,                               //
12 2014665f leszek
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13 cc62b34a Leszek Koltunski
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                             //
14
// Lesser General Public License for more details.                                               //
15 2014665f leszek
//                                                                                               //
16 cc62b34a Leszek Koltunski
// You should have received a copy of the GNU Lesser General Public                              //
17
// License along with this library; if not, write to the Free Software                           //
18
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA                //
19 2014665f leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
20
21
package org.distorted.library.effect;
22
23 1dec66e0 Leszek Koltunski
import org.distorted.library.helpers.MatrixHelper;
24 6d62a900 Leszek Koltunski
import org.distorted.library.type.Data1D;
25
import org.distorted.library.type.Data3D;
26
27 2014665f leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
28 faa3ff56 Leszek Koltunski
/**
29
 * Rotate the Mesh by 'angle' degrees around the center, along an axis.
30
 */
31 2014665f leszek
public class MatrixEffectRotate extends MatrixEffect
32
  {
33 0e1d3d2e Leszek Koltunski
  private final Data1D mAngle;
34
  private final Data3D mAxis, mCenter;
35 c0255951 Leszek Koltunski
  private float[] mTmp1 = new float[16];
36
  private float[] mTmp2 = new float[16];
37 0dd98279 Leszek Koltunski
38 2014665f leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
39 6bb59aad Leszek Koltunski
/**
40 faa3ff56 Leszek Koltunski
 * Only for use by the library itself.
41 6bb59aad Leszek Koltunski
 *
42 faa3ff56 Leszek Koltunski
 * @y.exclude
43 6bb59aad Leszek Koltunski
 */
44 15aa7d94 Leszek Koltunski
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
45
    {
46 e979d285 Leszek Koltunski
    mCenter.get(uniforms,index+CENTER_OFFSET,currentDuration,step);
47 0dd98279 Leszek Koltunski
    mAxis.get(uniforms,index+1,currentDuration,step);
48
    return mAngle.get(uniforms,index,currentDuration,step);
49 15aa7d94 Leszek Koltunski
    }
50 227b03bd Leszek Koltunski
51
///////////////////////////////////////////////////////////////////////////////////////////////////
52 faa3ff56 Leszek Koltunski
/**
53
 * Only for use by the library itself.
54
 *
55
 * @y.exclude
56
 */
57 62c869ad Leszek Koltunski
  public void apply(float[] matrixP, float[] matrixV, float[] uniforms, int index)
58 227b03bd Leszek Koltunski
    {
59 96e3b88a Leszek Koltunski
    float angle = uniforms[NUM_FLOAT_UNIFORMS*index  ];
60
    float axisX = uniforms[NUM_FLOAT_UNIFORMS*index+1];
61
    float axisY = uniforms[NUM_FLOAT_UNIFORMS*index+2];
62
    float axisZ = uniforms[NUM_FLOAT_UNIFORMS*index+3];
63 227b03bd Leszek Koltunski
64 96e3b88a Leszek Koltunski
    float x = uniforms[NUM_FLOAT_UNIFORMS*index+CENTER_OFFSET  ];
65
    float y = uniforms[NUM_FLOAT_UNIFORMS*index+CENTER_OFFSET+1];
66
    float z = uniforms[NUM_FLOAT_UNIFORMS*index+CENTER_OFFSET+2];
67 227b03bd Leszek Koltunski
68 c0255951 Leszek Koltunski
    double inRadians = Math.PI*angle/180;
69
    float sin = (float)Math.sin(inRadians);
70
    float cos = (float)Math.cos(inRadians);
71
72 1dec66e0 Leszek Koltunski
    MatrixHelper.translate(matrixP, x, y, z);
73 c0255951 Leszek Koltunski
    MatrixHelper.rotateSinCos(matrixP, mTmp1, mTmp2, sin,cos, axisX, axisY, axisZ);
74 1dec66e0 Leszek Koltunski
    MatrixHelper.translate(matrixP,-x,-y,-z);
75 62c869ad Leszek Koltunski
76 1dec66e0 Leszek Koltunski
    MatrixHelper.translate(matrixV, x, y, z);
77 c0255951 Leszek Koltunski
    MatrixHelper.rotateSinCos(matrixV, mTmp1, mTmp2, sin,cos, axisX, axisY, axisZ);
78 1dec66e0 Leszek Koltunski
    MatrixHelper.translate(matrixV,-x,-y,-z);
79 227b03bd Leszek Koltunski
    }
80 faa3ff56 Leszek Koltunski
81
///////////////////////////////////////////////////////////////////////////////////////////////////
82
// PUBLIC API
83
///////////////////////////////////////////////////////////////////////////////////////////////////
84
/**
85
 * Rotate the Mesh by 'angle' degrees around the center, along an axis.
86
 *
87
 * @param angle  Angle that we want to rotate the Object to. Unit: degrees
88
 * @param axis   Axis of rotation
89
 * @param center Coordinates of the Point we are rotating around.
90
 */
91
  public MatrixEffectRotate(Data1D angle, Data3D axis, Data3D center)
92
    {
93
    super(EffectName.ROTATE);
94
    mAngle = angle;
95
    mAxis = axis;
96
    mCenter = center;
97
    }
98 2014665f leszek
  }